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Old 14-05-11, 12:46   #41
Italian_Utent
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damnit I have 2 error in two different models
[IMG]http://i53.************/196ywm.png[/IMG]
in the first error I separed yet the two mesh but the error there is still
in the second error there aren't apparently errors when I exported but when I convert the ascii in the mesh I have an error and when I reimport it there is an error anyone can help me ?
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Old 14-05-11, 12:54   #42
BlueJ97
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Quote:
Originally Posted by Italian_Utent View Post
damnit I have 2 error in two different models
[IMG]http://i53.************/196ywm.png[/IMG]
in the first error I separed yet the two mesh but the error there is still
in the second error there aren't apparently errors when I exported but when I convert the ascii in the mesh I have an error and when I reimport it there is an error anyone can help me ?
(screen 2)
check bone numbers
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Old 14-05-11, 13:12   #43
Italian_Utent
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if you mean to count the bones, I count two times and before are 194 but when I count them they are 291, but although I substitute the numer 194 with 291 and I save it, the error is still
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Old 14-05-11, 13:30   #44
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Did a reformat at PC, clean everything now, installed Python 2.6.2 but Blender still says that can't found Python installed, but the import/export mesh.ascii things works...Anything I should worry about?
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Old 14-05-11, 14:09   #45
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Italian utent how about render groups for that specific mesh ?

Last edited by BlueJ97; 14-05-11 at 16:46.
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Old 14-05-11, 14:11   #46
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Imo...then a link to the correct version? I remember I had like two or three version of python installed last time.

Edit: Gonna try with the x86 vs of python 2.6.2 or unistall all of them and Python -> Blender -> Profit?

Edit2: Fixed by installing x86 version -_-
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Last edited by sn00p; 14-05-11 at 14:20.
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Old 14-05-11, 14:39   #47
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I hope someone can help me.
I've asked Dusan why I can't export certain models into .obj format (e.g:Spaghetti Top, etc.) and he told me that the P_part0 of the mesh doesn't have any textures applied to it.
Can someone, please, tell me how can I fix this error?
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Old 14-05-11, 14:50   #48
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Can you convert the .mesh into .mesh.ascii? If yea, you could convert them, import them into Blender then export to .obj, should work fine.
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Old 14-05-11, 15:15   #49
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Quote:
Originally Posted by sn00p View Post
Can you convert the .mesh into .mesh.ascii? If yea, you could convert them, import them into Blender then export to .obj, should work fine.
I exported the model through XNALara into .mesh.ascii but I got this error while importing into Blender:

[IMG]http://i52.************/t98mcw.jpg[/IMG]
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Old 14-05-11, 16:47   #50
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it's either:
a the mod is protected
b bone count
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