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Old 13-05-12, 20:33   #511
Runa
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Why XNALara displays lashes like this?



Everything seems fine. It's the same texture used for hair too and with that there is no problem.
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Old 13-05-12, 20:34   #512
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Originally Posted by Runa View Post
Why XNALara displays lashes like this?



Everything seems fine..
-UV problem
-Enable/disable backface culling

Probably one of these. ^^
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Old 13-05-12, 20:38   #513
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Originally Posted by RoxasKennedy View Post
-UV problem
-Enable/disable backface culling

Probably one of these. ^^
Enabling back-face culling doesn't work, it just removes the lower lashes but the upper ones still look like that :\
I checked in Blender the uvs:

UV probably..

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Old 13-05-12, 20:40   #514
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UV look good on eyelashes o.O
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Old 13-05-12, 20:41   #515
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Originally Posted by Runa View Post
Enabling back-face culling doesn't work, it just removes the lower lashes but the upper ones still look like that :\
I checked in Blender the uvs:

UV probably..

Oh, I had this problem long time ago.
Try to rearrange the UV faces and play around with them. ^^
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Old 13-05-12, 20:42   #516
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Originally Posted by KamilM_93 View Post
UV look good on eyelashes o.O


Texture seems wrong on the mesh..

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Originally Posted by RoxasKennedy View Post
Oh, I had this problem long time ago.
Try to rearrange the UV faces and play around with them. ^^
You mean moving randomly the uvs? XD
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Old 13-05-12, 20:44   #517
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Originally Posted by Runa View Post
Why XNALara displays lashes like this?



Everything seems fine. It's the same texture used for hair too and with that there is no problem.
This weirdly happens on some models exported through Noesis.It doesn't happen on all but i encountered that on resident evil 5 ones for eg. It's fine on the first port but it gets screwed once re-imported to blender.
Sure you could flip all the faces >_> but i never did that...i'm too lazy
i rather import a .obj with the working eyelashes and bwc that to the broken ones xD
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Old 13-05-12, 20:46   #518
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Originally Posted by o0Crofty0o View Post
This weirdly happens on some models exported through Noesis.It doesn't happen on all but i encountered that on resident evil 5 ones for eg. It's fine on the first port but it gets screwed once re-imported to blender.
Sure you could flip all the faces >_> but i never did that...i'm too lazy
i rather import a .obj with the working eyelashes and bwc that to the broken ones xD
I think I will try that too XD thanks
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Old 17-05-12, 10:44   #519
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If XNALara flip face textures to the other side, is it possible to make a different map? I mean, a character has a nose piercing that appears on the other side too.. but it shouldn't be there :\ how can I fix it?

Last edited by Runa; 17-05-12 at 11:11.
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Old 17-05-12, 11:29   #520
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If XNALara flip face textures to the other side, is it possible to make a different map? I mean, a character has a nose piercing that appears on the other side too.. but it shouldn't be there :\ how can I fix it?
Split the face in half, then make a texture without the piercing, and apply it to the part of the mesh that doesn't have a piercing.
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