![]() |
![]() |
#1011 |
Professor
Join Date: Jan 2007
Location: Crawley, WSX
Posts: 3,731
|
![]()
Hi!
For some strange reason, my FLEP is not updating the Tomb4.exe with the changes. I am running the FLEP.exe program (with the latest patches.flp file from 21st October) but no changes are being applied. I am on Windows 11. I can see that when I patch it , the Tomb4.exe file gets replaced with a new version but no changes are made. Any tips? ![]() ![]() ![]()
__________________
From Spectrum to a New Horizon... |
![]() |
![]() |
#1012 |
Archaeologist
Join Date: Aug 2010
Posts: 1,787
|
![]()
FLEP doesn't update tomb4.exe anymore. It now modifies external patches.bin file to avoid antivirus false positives.
The reason why you see tomb4.exe still being updated is because current version of patch set has a bug which always modifies tomb4.exe even if there were no changes. This bug will be fixed when ChocolateFan will release new patch set. |
![]() |
![]() |
#1013 | |
Hobbyist
Join Date: Mar 2021
Location: Germany
Posts: 26
|
![]()
Sorry for the late answer. Thanks for helping me!
![]() Quote:
Last edited by trtimes; 25-10-21 at 17:57. |
|
![]() |
![]() |
#1014 |
Archaeologist
Join Date: Apr 2009
Location: Switzerland
Posts: 1,440
|
![]()
Hey guys,
Sorry for the dumb question, but I tried to modify something in FLEP and this is the error message I got "Can't find : patches.bin, continue with other files?". I didn't delete anything and I can't update my tomb4 anymore. Thanks for the help ![]()
__________________
Here is my life in the spotlight, spotlight... ♪ |
![]() |
![]() |
#1015 |
Archaeologist
Join Date: Jul 2016
Location: Italy
Posts: 1,697
|
![]()
^it's the new way of patching levels now, basically all the enabled patches goes into a different file, which is patches.bin, meanwhile tomb4.exe it's left untouched
All of this it's to avoid or reduce false positive problems with antiviruses ![]() You can download the new files to use here (which are basically tomb4.exe, patches.bin and flep.dll): https://www.tombraiderforums.com/sho...&postcount=848
__________________
"Everybody lies, no exceptions." |
![]() |
![]() |
#1016 |
Archaeologist
Join Date: Apr 2009
Location: Switzerland
Posts: 1,440
|
![]()
Ohh thank you very much Lore
![]()
__________________
Here is my life in the spotlight, spotlight... ♪ |
![]() |
![]() |
#1017 |
Historian
Join Date: Aug 2010
Location: Germany, Cologne
Posts: 420
|
![]()
Hi,
couldn't figure out so far, for what "Remap bubbles array" is good for? I thought I increases the magic shooting from Demigod, altering the bubbles object, but I don't see any difference with and without the patch. Thanks for any clarification in this matter.
__________________
TE - the place to unleash your creativity. |
![]() |
![]() |
#1018 |
Unverified User
Join Date: Jan 2008
Location: Deutschland
Posts: 5,140
|
![]()
uh. it increases the bubbles buffer. the bubbles lara makes when she is underwater
![]() |
![]() |
![]() |
#1019 |
Historian
Join Date: Aug 2010
Location: Germany, Cologne
Posts: 420
|
![]()
OMG, so it's actually for the bubbles underwater. Thanks !!!
__________________
TE - the place to unleash your creativity. |
![]() |
![]() |
#1020 |
Explorer
Join Date: Jan 2012
Location: Poland, Cracow
Posts: 533
|
![]()
Hi! I have a question about customizing footsteps sounds. Is there a way to make a patch to mute 'lara foot' sfx while walking on metal, gravel etc. ?
At the moment I'm using GT but it's quite workaround and has a bug. ![]()
__________________
we could belong together Last edited by maati139; 16-11-21 at 04:07. |
![]() |
![]() |
Thread Tools | |
|
|