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#511 |
Inactive
Join Date: Aug 2015
Location: Rosewood
Posts: 1,237
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Also can we enable the combat camera thingy ? ( camera doesn't move if lara draws weapons )
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#512 |
Tomb Raider
Join Date: Jul 2012
Location: The Entity's Realm
Posts: 16,882
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That exists in TRNG, just requires scripting, look at Mists of Avalon
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Outstanding Dead by Daylight Player |
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#513 | ||
Archaeologist
Join Date: Jun 2010
Location: Germany
Posts: 1,503
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You're welcome, glad you find it useful!
Quote:
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![]() As sackboy said, it's already possible in TRNG so there's no need to have it on FLEP as well. |
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#514 |
Tomb Raider
Join Date: Jul 2012
Location: The Entity's Realm
Posts: 16,882
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Since FLEP is basically like TREP meaning no scripting required, would it be possible to implement it in FLEP though
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Outstanding Dead by Daylight Player |
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#515 | |
Archaeologist
Join Date: Jun 2010
Location: Germany
Posts: 1,503
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![]() It's probably to do with the fact that it requires a lot of other patches to be active at the same time and with my very limited knowledge I don't know how to fix that. Who knows? I'm not going to try though. The feature is in TRNG and works just fine. No need to have it in FLEP as well. |
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#516 |
Student
Join Date: Nov 2014
Posts: 151
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Avast recognizes the tomb4.exe in the particle test zip as a virus.
I assume its a false alarm ? |
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#517 |
Archaeologist
Join Date: Jul 2016
Location: Italy
Posts: 1,697
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Yes, it's a false alarm, don't worry
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"Everybody lies, no exceptions." |
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#518 |
Moderator
Join Date: Jul 2003
Location: Drenthe, The Netherlands
Posts: 33,224
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Yep, absolutely false.
A lot of custom levels using FLEP suffer from these false positive messages from anit-viru programs. ![]()
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If it walks like a duck and if it quacks like a duck, it is a duck. |
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#519 |
Tomb Raider
Join Date: Aug 2008
Location: Poland, Warsaw Gender: Male
Posts: 12,043
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Sorry for bumping but I cannot make the particles to fall down. How to make them move vertically down? They go either up or horizontal or somehow at an angle. Cannot get the straight down.
Last edited by Caesum; 16-02-17 at 21:47. |
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#520 |
Moderator
Join Date: Jul 2003
Location: Drenthe, The Netherlands
Posts: 33,224
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I have two that go down.
the horizontal values are the same in both, the vertical speed values are different. Horizontal speed = 2 Horizontal curve = 5 Vertical speed 1 = 12 - 20 Vertical speed 2 = 45 - 55 It's been a long time since I made these, so I can't remember why it had to be done like this. But these are the values that matter in this case: making the sprites go down.
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If it walks like a duck and if it quacks like a duck, it is a duck. |
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