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Old 16-02-17, 21:59   #521
Caesum
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Hmm, it kinda works now. Not sure why though. I'm also trying to make the particle lifetime longer but they just die very quickly. Even with lifetime 500 they just disappear quickly.
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Old 17-02-17, 07:15   #522
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If I remember correctly: larger values does not mean longer lifetime always. Try values 101,103,105 and 125 for the lifetime field and notice how greatly their lifetime changes. I think there was something really odd about how the lifetime worked with Flep.

I must remind that I might be mistaken due faulty memory.
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Old 17-02-17, 08:34   #523
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The above values didn't really make that much of a difference, but 225 did. Now I only need to know how to make the particles scatter more in a shape of / \ rather than | but I'm not sure if there is any place for that.

Last edited by Caesum; 17-02-17 at 08:37.
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Old 17-02-17, 12:08   #524
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Is this regarding the smoke emitters? I remember trying to use these before but not getting anything decent

Anyone know roughly the values for a good wind type effect. I've seen it done in some custom levels like War Of The Worlds and wondered how it was done.
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Old 17-02-17, 17:22   #525
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Quote:
Originally Posted by Tombraider95 View Post
Is this regarding the smoke emitters? I remember trying to use these before but not getting anything decent

Anyone know roughly the values for a good wind type effect. I've seen it done in some custom levels like War Of The Worlds and wondered how it was done.
Yeah I am trying right now and I'm getting some subtle results, although particles are still mystery to me. At least now I know start time and ending time mean the amount of time during which particles will fade in/out and not the time at which they should start doing it.

Anyway, I still don't know how to make my particles spread out more. It seems like they can only do that horizontaly or at an angle, I cannot make them spread vertically. The picture below shows my issue:

It means horizontal curve value

The third one would be the best option but I cannot achieve it somehow.

EDIT: I mean horizontal curve, not value. Sorry.

Last edited by Caesum; 17-02-17 at 17:27.
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Old 17-02-17, 19:05   #526
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They're a mystery to me. Only tried to use them once and failed. You got a nice dust effect there! Would be good to see it in motion too
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Old 17-02-17, 19:15   #527
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Yeah but they don't want to fall in the right direction. Too bad there isn't something like "vertical curve" option. Maybe this would help me.
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Old 17-02-17, 19:38   #528
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Oh right haha I've read the instructions but it makes no sense to me. This is harder than scripting

I would like something like this:

9.31

https://www.youtube.com/watch?v=lqBdXc5pp9E

I just have no idea where to begin.
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Old 18-02-17, 07:12   #529
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Quote:
Originally Posted by Caesum View Post
It was about this effect that I asked a couple of days ago. The particles to falling down (which can also simulate a dust effect)
I'm using FLEP, but how did you get this effect?
It's using smoke emitter, right?
Could you help me with that?
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Old 18-02-17, 09:41   #530
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Just a page earlier Titak posted her settings to make particles fall down. Have you checked them?
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