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#11 |
Archaeologist
Join Date: Jan 2012
Posts: 1,316
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OMG! Can't wait to try this new method, i have so many objects to convert to wad. But i never used blender before, hope it's not too hard to understand
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...ARGENTINAMANITNEGRA... |
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#12 | |
Tomb Raider
Join Date: May 2007
Location: N/A
Posts: 20,421
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Check out "Checkout: Journey to Employee of the Month!" |
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#13 |
Archaeologist
Join Date: Dec 2012
Location: Ancient Sky Arena
Posts: 1,923
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Sorry, but it's possible to use 3DS Max instead of Blender in this new technique?
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#14 | ||
Professor
Join Date: Nov 2005
Location: Finland
Posts: 3,252
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![]() ![]() Technically yes, but the scripts that make it work are tied into Blender. The texture converting (baking) part should be possible in 3ds Max but I have no earlier experience on baking textures in 3ds max so I can't shed light on that part much. The part that needs to be done in Blender isn't that long or too complicated for this method! Last edited by teme9; 05-12-14 at 15:21. |
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#15 | ||
Archaeologist
Join Date: May 2010
Posts: 1,184
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![]() Last edited by Krystian; 05-12-14 at 19:00. |
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#16 |
Tomb Raider
Join Date: Apr 2012
Location: Insanity
Posts: 10,176
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OH-MY-GOD
This made my day! ![]() I hope as well that sapper can make it work on 3ds max. o: |
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#17 |
Student
Join Date: Dec 2011
Location: Levens (South of France)
Posts: 135
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Christmas before time, well done both of you.
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#18 |
Professor
Join Date: Nov 2011
Location: Serbia
Posts: 4,852
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This sounds amazing!
![]() Great job, both of you! ![]() |
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#19 |
Professor
Join Date: Nov 2005
Location: Finland
Posts: 3,252
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I'm glad that people are so happy
![]() And really most of the credits goes for Sapper - he made it possible ![]() |
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#20 |
Professor
Join Date: Apr 2010
Location: New York
Posts: 3,587
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im betting much easier to texture outfits as well
too bad theres no way to drastically increase the text info limit
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"Oh no, its not that bad. Look, I have my own bucket!" Last edited by THOR2010; 05-12-14 at 21:46. |
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