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#2121 | |
Professor
Join Date: Jul 2012
Posts: 4,268
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Would that count if AOD were ported to the Unity engine? Does it matter in which engine it is shared? Is there even a difference between releasing the assets in a game vs just releasing them if even in the AOD engine they could just be ripped straight back out again by anyone? And if there isn't a difference, why wait? TRAE was cleared, and Core devs are blatantly uploading files from the classics these days. I doubt the 'higher ups' would even care about some enviroment models from a game nearly twenty years old that everyone regards as the black sheep of the franchise. Was permission to release the files sought out at the time? |
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#2122 |
Professor
Join Date: Sep 2014
Posts: 3,580
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it was cool to see what the scaffolding is meant to look like lol. been curious about that for ages
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Tomb Raider Forums member #54094 - Always late to the party |
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#2123 |
Explorer
Join Date: Jan 2021
Posts: 732
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Well he didn't really "get" them
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#2124 |
Professor
Join Date: Nov 2017
Location: England
Posts: 3,362
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^
![]() -- I've come 'round to thinking that Murti might be partly indirectly at fault for AoD's fate because of how he had SO many ideas, which were great, but it seems like he scribbled down every idea that popped into his head and gave them to Core, and Core were enthusiastic to implement as much as they could. Perhaps if Murti held back on a lot of stuff and stuck to only showing Core what was necessary, the overall design ethos/document would have been more focussed. ![]() |
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#2125 |
Professor
Join Date: Mar 2016
Location: 8th DLC's Tomb
Posts: 2,515
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Hey everyone I'm just asking something that has been bugging me for the longest time.
When was Karel impersonating a character to "help" Lara? I assume the doorman and maybe Kurtis in the Parisian Ghetto?
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Just think. You wouldn't be needing those unsightly weapons anymore. :) |
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#2126 | |
Archaeologist
Join Date: Jul 2020
Location: United States
Posts: 1,219
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I've always personally believed with Luddick, that he was actually helping her the entire time. There's cut dialogue mentioning he saw "Bouchard" running out of Vasiley's after Lara had just found him dead, so Karel couldn't have been both at once.
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"Rodents, I wouldn't wonder. *Big* rodents." Last edited by Jathom95; 18-09-22 at 17:24. |
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#2127 | |
Professor
Join Date: Mar 2016
Location: 8th DLC's Tomb
Posts: 2,515
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Just think. You wouldn't be needing those unsightly weapons anymore. :) |
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#2128 |
Student
Join Date: Jan 2019
Posts: 115
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Hey everyone
Sometimes by accident I managed to enable a sort of slow motion in AoD. This happened the times I pressed a few keys at the same time which I haven't had the time to see what ones (usually hapened when I was shooting). At first I thought it was just a bug but now I'm wondering... is it actually a feature from SCU or anything I don't know about? Did that happen to anyone else? And if so, does anyone know how I could properly trigger it? |
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#2129 |
Professor
Join Date: Mar 2012
Location: France
Posts: 3,686
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You probably pressed F4. I don't know its actual purpose though.
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#2130 |
Explorer
Join Date: Jan 2021
Posts: 732
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