www.tombraiderforums.com  

Go Back   www.tombraiderforums.com > Tomb Raider Series > The Angel of Darkness

Reply
 
Thread Tools
Old 13-08-17, 13:57   #501
BrokenMirror
Hobbyist
 
BrokenMirror's Avatar
 
Join Date: Jun 2016
Posts: 56
Default

@FreakRider, this update... OMG, this update! It is a big, great improvement! Fantastic job!

Keep it up, don't give up on this project! We all are rooting for you
BrokenMirror is offline   Reply With Quote
Old 13-08-17, 14:30   #502
Alex Fly
Inactive
 
Alex Fly's Avatar
 
Join Date: Dec 2006
Location: France
Posts: 31,967
Default

Amazing work there!
Alex Fly is offline   Reply With Quote
Old 13-08-17, 15:59   #503
ESCachuli
Professor
 
ESCachuli's Avatar
 
Join Date: Jul 2015
Posts: 3,262
Default

Wonderful! I want to see more!
ESCachuli is offline   Reply With Quote
Old 13-08-17, 17:46   #504
FreakRaider
Professor
 
FreakRaider's Avatar
 
Join Date: May 2011
Location: Reality
Posts: 3,729
Default

Thank you, everyone!

Here's an interview I've done with MartimMonteiro for his page croftpt.blogspot.com


Quote:
1. What made you start develop this project?

- I was always a huge fan of Angel of Darkness and, just like anyone else to be honest, I wanted a remake of it. So when I heard about Unreal Engine and what you can achieve with it, I started working on it.

2. If you had to sum up your project, what would you say?

- Revamp, revamp, revamp. *laughs* I had to restart this project from scratch SO often because of issues with either animations, badly written code or the Lara model herself.

3. Why is your project called Tomb Raider: The Angel of Darkness 1.5?

- Funny story actually, I did not have a name for it until I uploaded the first trailer and had to give the video a title. *laughs* If you go back and watch it, I'm not mentioning "Angel of Darkness 1.5" at all in the video itself! I just randomly came up with that name, I don't quite remember what I was thinking.

4. How long have you been working on this game?

- Since January 2015 in fact. Things have changed a lot since then as I learned more about the Unreal Engine and coding itself. Many people ask me why I revamped this project so often and I will try to explain it here the best as I can. Basically, back when I started the project, I had no clue about Unreal. Everything was awfully coded so that if I would want to implement something new, I would've had to redo everything again and eventually still face difficulties because of how I blueprinted everything.

5. How many gameplay elements of the original game are you planning to remove/enhance and what new Lara's abilities are you trying to implement, if that’s the case?

- I will try to implement all gameplay elements that were cut out that can still be found in Lara's animation files, such as throwing something small to see if there are lasers, carrying boxes in her hands, acrobatics, etc.

6. Are you planning to use the original character models or are we going to see new HD ones?

- I will use the original character models! Maybe, but only maybe, I will create/use already existent HD textures of characters, but that's it.

7. Will this project include all the levels that were planned initially, for example the Germany and Turkey levels, that later on were deleted in the final version of the game?

- No, it will only feature Paris and Prague and I have a reason for it. I remember having read somewhere that even though they had plans, artworks and ideas for Germany and Turkey, they were probably going to be left out anyway. Time will tell if I get Germany and Turkey in it, but I don't think so at the moment.

8. Having now access to the beta documents of the original game, how will your game story be? Is it going to be exactly the same or will you make some changes in the plot?

- It is going to be exactly as it is written in the beta documents and final game. I might add some little story details though, for example what that mysterious box is, that both Pierre and Bernard want.

9. There is another AOD related fanmade project called Tomb Raider: Realm of Fallen Angels, which is a sequel to the original game. Is there any kind of cooperativity between the developers of both games?

- No.

10. At the moment, in what stage is your project?

- It was now revamped for the last time, celebrating that now the official AoD animations are being released.

11. What expectations do you have about this ambitious project?

- Well, I plan on releasing a demo. It will be the start of the game which is Lara going to Werner von Croy's apartment (that is already a playable section). It will cover the following gameplay: the player has to go to Werner's apartment, the player has to escape from the building and then from the police/police dogs, the player has to escape the Parisian Backstreets into either Derelict Apartment Block or Police Station (this is a deleted level from the final version of the game). Both of these ways end into Lara finally making it to Carvier's apartment.

12. Where can we follow the evolution of your game?

- On my YouTube channel named "Larole": https://www.youtube.com/c/FreakRaider
__________________
Scotchland 2023
FreakRaider is offline   Reply With Quote
Old 13-08-17, 18:12   #505
Alex Fly
Inactive
 
Alex Fly's Avatar
 
Join Date: Dec 2006
Location: France
Posts: 31,967
Default

A great and interesting interview! Thanks for taking the time to reply to his questions.
Alex Fly is offline   Reply With Quote
Old 13-08-17, 18:15   #506
Wooxman
Relic Hunter
 
Wooxman's Avatar
 
Join Date: Jul 2012
Posts: 6,506
Default

Quote:
Originally Posted by FreakRaider View Post
Just a small teaser showcasing the animations that were extracted with the extractor of nakamichi

Also check the website in the description, it will have an interview about the game soon.

https://www.youtube.com/watch?v=vutk4Emsc7w
This look soooo good! Are the controls like in the PC or PS2 version? It looks a bit like the PS2 dual analogue controls.
__________________
Every 4th TR game is a "SoFt ReBoOt" 🤡
Wooxman is offline   Reply With Quote
Old 13-08-17, 18:46   #507
SrDanielPonces
Tomb Raider
 
SrDanielPonces's Avatar
 
Join Date: Apr 2012
Location: Insanity
Posts: 10,176
Default

yass gurll u can do disssssss
SrDanielPonces is offline   Reply With Quote
Old 14-08-17, 06:40   #508
Peterstar101
Professor
 
Peterstar101's Avatar
 
Join Date: Mar 2013
Location: New Zealand
Posts: 4,467
Default

Quote:
Originally Posted by FreakRaider View Post
Just a small teaser showcasing the animations that were extracted with the extractor of nakamichi

Also check the website in the description, it will have an interview about the game soon.

https://www.youtube.com/watch?v=vutk4Emsc7w
That menu is utterly gorgeous, great work!
__________________
We'll all miss you, Spong. R.I.P.
Peterstar101 is offline   Reply With Quote
Old 14-08-17, 14:59   #509
Heckler
Professor
 
Heckler's Avatar
 
Join Date: Feb 2008
Location: South Africa
Posts: 4,020
Default

Absolutely stunning!!!
__________________
Tread carefully.
Heckler is offline   Reply With Quote
Old 14-08-17, 15:25   #510
JOHN30011887
Historian
 
JOHN30011887's Avatar
 
Join Date: Oct 2016
Location: UK, SCOTLAND
Posts: 262
Default

Quote:
Originally Posted by FreakRaider View Post
Yeah cryptic messages aside, I'm remaking the Angel Of Darkness song.
This one: https://www.youtube.com/watch?v=b0-i4zNCesk
oh god, i remember this song
__________________
I make Game Icons, Check my Profile page for info :D
JOHN30011887 is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 09:03.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2023, vBulletin Solutions Inc.