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Old 22-03-16, 14:36   #31
Gabi
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This looks absolutely stunning! Can't wait.

On a different note, though: nicobass please do not multi-post.
If you want to quote more than one member you can do it like described in our rules-thread, point 9.
Thank you.
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Old 22-03-16, 14:38   #32
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wow... it's Amazing!!
Can't wait!
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Old 22-03-16, 16:08   #33
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Quote:
Originally Posted by Gabi View Post
This looks absolutely stunning! Can't wait.

On a different note, though: nicobass please do not multi-post.
If you want to quote more than one member you can do it like described in our rules-thread, point 9.
Thank you.
I'm sorry, i will take care about that

I've quickly upload another video for showing the main gameplay's features, don't take care of the environment or enemies, it's my level for prototyping

https://www.youtube.com/watch?v=NyjoLpJVtpk
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Old 22-03-16, 16:09   #34
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Jesus chrust.

GORL. You've given a sense of visual weight to Crystal's movement system. And you've re-created it spot-on. That's gorgeous.

edit: where's my wig *is delirious*

edit: Those boot sounds are so good. like. so fulfilling. They are ASMRing me rn.

edit: LAU fans are SO lucky rn. oh my god.

edit: THE COLOUR OF THAT SAND is so TR1.

A remake of Tomb Raider 2, the most requested remake of all time, in the systems of Anniversary... like. So many people wanted this. And now. It's real. oh my poop.
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Old 22-03-16, 16:16   #35
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Wat
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Old 22-03-16, 16:18   #36
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Quote:
Originally Posted by ESCachuli View Post
Wat
I know boo. I know.

I mean.

WHAT!?

Nicobass. Oh my god.

This must have taken so much perfecting and iterating. it's an exact copy. But it feels more refined somehow. My gosh.
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Old 22-03-16, 16:20   #37
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I must say: I'd prefeer a more manual jump system instead of the Anniversary one, with fixed jump distances instead of automatic adjusting. But, OMG, this is just amazing. It looks so polished and "finished".
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Old 22-03-16, 16:22   #38
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So beautiful. O:
I cried a little bit.
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Old 22-03-16, 16:23   #39
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Quote:
Originally Posted by ESCachuli View Post
I must say: I'd prefeer a more manual jump system instead of the Anniversary one, with fixed jump distances instead of automatic adjusting. But, OMG, this is just amazing. It looks so polished and "finished".
Don't worry. Listen. Someone is literally remaking the classic systems in Unreal Engine 4 as well.

We now have...

Both.

oh my god. ._.

It's startling how good and playable this looks Nicobass. TBH you should take a day off. We're proud of you.
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Old 22-03-16, 16:32   #40
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Quote:
Originally Posted by nicobass View Post
Yes but a very long time ago...
Well then I think this is in good hands, those renders perfectly captured the essence of TR2. Even if they were just still images.

--------

Holy ****! That new video has me speechless.

It's seriously perfect.
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