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#1191 |
Tomb Raider
Join Date: Apr 2012
Location: Insanity
Posts: 10,176
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Main issue here is Xproger needs the original hardware to be able to make a port..
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#1192 |
Explorer
Join Date: Nov 2021
Posts: 929
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I can't seem to use the left/right shimmy commands in the Lara's home tutorial level on the browser version? Is that just a missing feature?
Also, I am going to third that request for a pointer to the code for handling .wad files. |
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#1193 |
Historian
Join Date: Aug 2016
Location: Russia
Posts: 285
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Shift + Left/Right arrow
no wad's support |
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#1194 |
Explorer
Join Date: Nov 2021
Posts: 929
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#1195 |
Archaeologist
Join Date: May 2010
Posts: 1,184
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They were, however a .wad file with resources is one thing and a compiled level file is another. Put in another way, the wad only contains the assets (models, textures, animations, sounds) but holds no information on how they were utilised or where they were placed in a level map. Wad handling is something relevant to a level editor / level compiler and not an engine for playing already compiled levels, where no reading of wad files ever takes place.
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#1196 | |
Explorer
Join Date: Nov 2021
Posts: 929
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#1197 |
Golden
Join Date: May 2005
Location: Austria
Posts: 6,676
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The level files follow a proprietary file format, described here:
https://opentomb.github.io/TRosettaS...vel_format_tr1 There are tools out there that allow extracting textures, objects, etc. durectly from the compiled level files - but which tool to use probably depends on what you want to do with it. The level editor / modding sections in these forums is a great way to start looking.
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~ Die Welt? Ein Tor. Zu tausend Wüsten, stumm und kalt. ~ |
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#1198 |
Explorer
Join Date: Nov 2021
Posts: 929
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Okay, thanks again for the tip.
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#1199 |
Hobbyist
Join Date: Jul 2016
Posts: 86
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The world's a scary place tonight. Make sure you and your family stay safe XProger.
Thanks for building such a wonderful software project. |
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#1200 |
Historian
Join Date: Aug 2016
Location: Russia
Posts: 285
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