![]() |
![]() |
#21 | |
Inactive
Join Date: Dec 2006
Location: France
Posts: 31,967
|
![]() Quote:
![]() Those glitches look hilarious ! ![]() |
|
![]() |
![]() |
![]() |
#22 |
Hobbyist
Join Date: Jun 2016
Location: France
Posts: 33
|
![]()
Already an update? Cool!
![]() There is a small problem with the gamepad gameplay: -Camera on Left stick instead of right -Walk on LB/L1 instead of RB/R1 I have a suggestion that might be interesting, But that may distort the game experience. Why not set on the Left stick modern moves (an 2D gameplay like AOD, Legend...): - UP = Up, LEFT = Left, RIGHT = Right, Down = Down... - Disable lateral jump and on the D-pad + zqsd/wasd it stays Classic (the 3D gameplay form TR1-5): - UP = Forward, LEFT = Turn Left, RIGHT = Turn Right, DOWN = Backward... - Enable lateral jump Excuse me for thinking on the forum.. ![]() |
![]() |
![]() |
![]() |
#23 |
Historian
Join Date: Aug 2016
Location: Russia
Posts: 285
|
![]()
Last week was lot's of challenges but I finally implemented targeting and for now Lara can automatically aim at enemy. Buggy camera spoils the impression but soon it'll be fixed. Next big thing to make enemies alive 8)
Last edited by XProger; 15-11-16 at 01:46. |
![]() |
![]() |
![]() |
#24 |
Professor
Join Date: Jul 2012
Posts: 4,268
|
![]()
Want to put in the planned multi-target aiming?
|
![]() |
![]() |
![]() |
#25 |
Historian
Join Date: Aug 2016
Location: Russia
Posts: 285
|
![]() |
![]() |
![]() |
![]() |
#26 |
Professor
Join Date: Jul 2012
Posts: 4,268
|
![]()
I dont think the targeting in that alpha video was actually multi targeting. More an unfinished version of the current one. Just when the target moves to the side the unused gun didnt retract to being held upwards.
Still Core had it in TRAE so it would be cool to include. |
![]() |
![]() |
![]() |
#27 |
Historian
Join Date: Aug 2016
Location: Russia
Posts: 285
|
![]()
Boobandie, wow, thanks!
![]() |
![]() |
![]() |
![]() |
#28 |
Relic Hunter
Join Date: Nov 2007
Location: England, UK Gender:Male
Posts: 7,470
|
![]()
Looks really cool.. the only thing that is different is the camera at the moment.. it needs to be a lot closer to Lara.
Would there be a way of also making her ''lean'' when she turns while running (like in the original TRs) I noticed with this and similar modern engine projects, characters turn without pivoting and they often turn too quickly.. giving the impression they are floating. I appreciate this is in early stages, seeing the improved underwater lighting was really nice.. the way the water shadows now appear on Lara too. |
![]() |
![]() |
![]() |
#29 |
Archaeologist
Join Date: Jan 2012
Posts: 1,914
|
![]()
I tried the online demo and it's really great ! Really beautiful ! Everything is so smooth ! Loved it !
|
![]() |
![]() |
![]() |
#30 |
Historian
Join Date: Aug 2016
Location: Russia
Posts: 285
|
![]()
I could not resist and implemented a flash light when shooting 8)
And now Alt+Enter (changing window mode) also works in a browser. ![]() Last edited by XProger; 16-11-16 at 06:51. |
![]() |
![]() |
![]() |
Thread Tools | |
|
|