![]() |
![]() |
#31 |
Professor
Join Date: Mar 2012
Location: France
Posts: 3,686
|
![]()
The flash mesh itself seems to be way brighter than in the original too, which is a good thing!
Okay so I'm in love with that project now. ![]() |
![]() |
![]() |
![]() |
#32 |
Tomb Raider
Join Date: Jun 2006
Location: Norway
Posts: 10,298
|
![]()
Fantastic work! Really inspired by all these engines!
![]() |
![]() |
![]() |
![]() |
#33 |
Archaeologist
Join Date: Aug 2010
Posts: 1,787
|
![]() |
![]() |
![]() |
![]() |
#34 |
Inactive
Join Date: Dec 2006
Location: France
Posts: 31,967
|
![]()
Your project looks better and better. Nice flashlight !
![]() |
![]() |
![]() |
![]() |
#35 |
Historian
Join Date: Aug 2016
Location: Russia
Posts: 285
|
![]()
Wolves are getting smarter. I added basic behavior functions for them 8)
![]() Last edited by XProger; 17-11-16 at 11:08. |
![]() |
![]() |
![]() |
#36 |
Inactive
Join Date: Dec 2006
Location: France
Posts: 31,967
|
![]()
Sounds great !
![]() |
![]() |
![]() |
![]() |
#37 |
Relic Hunter
Join Date: Nov 2007
Location: England, UK Gender:Male
Posts: 7,470
|
![]()
TR1 with proper lighting looks beautiful - if I recall only TR2 introduced gunfire which creates lighting?
|
![]() |
![]() |
![]() |
#38 |
Hobbyist
Join Date: Jun 2016
Location: France
Posts: 33
|
![]() |
![]() |
![]() |
![]() |
#39 |
Moderator
Join Date: Jul 2003
Location: Drenthe, The Netherlands
Posts: 33,225
|
![]()
Correct.
![]()
__________________
If it walks like a duck and if it quacks like a duck, it is a duck. |
![]() |
![]() |
![]() |
#40 |
Relic Hunter
Join Date: Nov 2007
Location: England, UK Gender:Male
Posts: 7,470
|
![]()
As friggin' awesome as this project is - and this engine is clearly adapted to the classic TR1 to TR Chronicles games.
Do you play to implement any next generation AOD type collision? Or is that already how this works. I have no real knowledge of 3D stuff. My guess is Lara can grab any edge which is build for her, right? Unlike the classic grid system where if a ledge was diagonal or not align with edges, she would not grab them (for example, a very thin ledge that is half a square wide) Meaning, if someone were to make a more complex level mesh - Lara would still grab edges, and so on. TR with rounded ledges for a change would be awesome hehe *imagines an AOD level editor* ![]() Last edited by dcw123; 17-11-16 at 15:17. |
![]() |
![]() |
![]() |
Thread Tools | |
|
|