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#41 |
Historian
Join Date: Aug 2016
Location: Russia
Posts: 285
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dcw123, Unfortunately no, OpenLara will be more like classic engine (grid system etc.). You may look at OpenTomb project that uses complex physics engine with support of IK and complex meshes like in AOD.
Last edited by XProger; 17-11-16 at 15:57. |
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#42 |
Relic Hunter
Join Date: Nov 2007
Location: England, UK Gender:Male
Posts: 7,470
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^ I see. No worries.
No offence, but I think the OpenTomb project doesn't look as complete as yours does. The way lara runs and turns looks awkward.. your video looks much more true to how the classics were. |
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#43 |
Golden
Join Date: Apr 2006
Location: Germany
Posts: 16,751
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Fascinating project! Out of curiosity, what does your build process look like? It's not in the Github repository, and I can't get the Mac version to build with Xcode for me. Not a major thing (just a few function names), but it's still odd. Edit to add: I've opened a pull request that works around the issue.
Also, why Carbon? It's been refused updates since 2007, and it's officially deprecated since 2012, so it seems like an odd choice.
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Güter auf die Bahn! Last edited by Cochrane; 18-11-16 at 16:32. |
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#44 |
Relic Hunter
Join Date: Feb 2007
Location: Michigan, USA
Posts: 5,505
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Amazing work! Very promising stuff!
![]() Seeing TR in 60fps is a dream come true!! ![]() ----------------- I found a bug that you might already know about, but I thought I'd share anyway: https://www.youtube.com/watch?v=7VM9nuzoaNU It seems to happen when you time your jumps while Lara goes to perform the step-up animation.
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♫ 나를 나를 나를 찾아줘 ♫ Last edited by Gamd1011; 18-11-16 at 20:16. |
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#45 |
Historian
Join Date: Aug 2016
Location: Russia
Posts: 285
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Gamd1011, thanks for this video, I'll fix it in the next update
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#46 |
Golden
Join Date: Apr 2006
Location: Germany
Posts: 16,751
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I've opened a pull request that changes the Mac code from Carbon to Cocoa. It's slightly more complex code, but I think it may be better in the long term (for example it's required for 64 bit). Plus, writing it was fun for me.
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Güter auf die Bahn! |
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#47 |
Relic Hunter
Join Date: Feb 2007
Location: Michigan, USA
Posts: 5,505
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No problem.
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♫ 나를 나를 나를 찾아줘 ♫ |
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#48 |
Historian
Join Date: Aug 2016
Location: Russia
Posts: 285
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Web version is updated, fixed some bugs (and new has added ;). Primitive AI (is temporary) for bears and bats. Now Lara can die from multiple bites. Also you can use R & T keys for slow & fast motion (I need it for animation debugging).
And yet another gif with funny bug from the development process :D Last edited by XProger; 24-11-16 at 01:16. |
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#49 |
Inactive
Join Date: Dec 2006
Location: France
Posts: 31,967
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That's an epic gif, that's for sure.
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#50 |
Moderator
Join Date: Jul 2003
Location: Drenthe, The Netherlands
Posts: 33,223
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@ XProger:
As much as I like the gif (it's great! ![]() No bigger than 500kb. So either edit it so it will be less than 500kb or turn it into a link that people can click on to see the gif. **** EDIT **** Thanks for editing! ![]()
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If it walks like a duck and if it quacks like a duck, it is a duck. Last edited by Titak; 23-11-16 at 19:58. |
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