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Old 17-11-16, 15:28   #41
XProger
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dcw123, Unfortunately no, OpenLara will be more like classic engine (grid system etc.). You may look at OpenTomb project that uses complex physics engine with support of IK and complex meshes like in AOD.

Last edited by XProger; 17-11-16 at 15:57.
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Old 18-11-16, 11:40   #42
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^ I see. No worries.

No offence, but I think the OpenTomb project doesn't look as complete as yours does. The way lara runs and turns looks awkward.. your video looks much more true to how the classics were.
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Old 18-11-16, 16:18   #43
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Fascinating project! Out of curiosity, what does your build process look like? It's not in the Github repository, and I can't get the Mac version to build with Xcode for me. Not a major thing (just a few function names), but it's still odd. Edit to add: I've opened a pull request that works around the issue.

Also, why Carbon? It's been refused updates since 2007, and it's officially deprecated since 2012, so it seems like an odd choice.
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Old 18-11-16, 20:14   #44
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Amazing work! Very promising stuff!
Seeing TR in 60fps is a dream come true!!

-----------------

I found a bug that you might already know about, but I thought I'd share anyway:

https://www.youtube.com/watch?v=7VM9nuzoaNU

It seems to happen when you time your jumps while Lara goes to perform the step-up animation.
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Old 18-11-16, 20:30   #45
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Gamd1011, thanks for this video, I'll fix it in the next update
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Old 18-11-16, 21:01   #46
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I've opened a pull request that changes the Mac code from Carbon to Cocoa. It's slightly more complex code, but I think it may be better in the long term (for example it's required for 64 bit). Plus, writing it was fun for me.
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Old 18-11-16, 23:29   #47
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Quote:
Originally Posted by XProger View Post
Gamd1011, thanks for this video, I'll fix it in the next update
No problem.
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Old 23-11-16, 00:43   #48
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Web version is updated, fixed some bugs (and new has added ;). Primitive AI (is temporary) for bears and bats. Now Lara can die from multiple bites. Also you can use R & T keys for slow & fast motion (I need it for animation debugging).
And yet another gif with funny bug from the development process :D

Last edited by XProger; 24-11-16 at 01:16.
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Old 23-11-16, 11:59   #49
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That's an epic gif, that's for sure.
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Old 23-11-16, 13:06   #50
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@ XProger:
As much as I like the gif (it's great! ), I'm going to have to ask you to remove it because it is exceeding our gif limits.
No bigger than 500kb.

So either edit it so it will be less than 500kb or turn it into a link that people can click on to see the gif.


**** EDIT ****
Thanks for editing!
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Last edited by Titak; 23-11-16 at 19:58.
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