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#711 |
Tomb Raider
Join Date: Aug 2008
Location: Poland, Warsaw Gender: Male
Posts: 12,043
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I haven't been following OpenLara for a while. I see there are TR2 and TR3 levels being already treated. Does it mean TR1 is fully complete now?
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#712 |
Archaeologist
Join Date: Feb 2012
Location: In my bedroom (most likely).
Posts: 1,470
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No, the camera needs to be fixed and enemies haven’t been implemented yet.
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Mods: TR1 Sound Overhaul, TR2 Remixed, TR3 Transformed and TR4 HD. |
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#713 |
Historian
Join Date: Aug 2016
Location: Russia
Posts: 285
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Yes, you can try it, but many TR2-3 specific features isn't implemented yet. Mobile Safari when I tested on it blocks any non-video fullscreen content unfortunately.
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#714 |
Archaeologist
Join Date: Feb 2012
Location: In my bedroom (most likely).
Posts: 1,470
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Oh ok, did you see the edited post? It said about it being broken in safari.
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Mods: TR1 Sound Overhaul, TR2 Remixed, TR3 Transformed and TR4 HD. |
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#715 |
Historian
Join Date: Aug 2016
Location: Russia
Posts: 285
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Probably all mobile browsers are broken for now, I exceeded the limits when port TR3, will fix it soon 8)
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#716 |
Archaeologist
Join Date: Feb 2012
Location: In my bedroom (most likely).
Posts: 1,470
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OK! Thanks!
![]() Just a suggestion about the third person camera, would it fix it if the camera was slightly lower? In the main engine, the camera is slightly lower than you have it in OpenLara. Is it because of the first person camera that the height can’t be changed?
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Mods: TR1 Sound Overhaul, TR2 Remixed, TR3 Transformed and TR4 HD. |
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#717 |
Historian
Join Date: Aug 2016
Location: Russia
Posts: 285
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No, it's just wrong constant value, it will be fixed when I'll dig into original camera behavior
![]() Last edited by XProger; 01-12-17 at 10:19. |
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#718 | |
Student
Join Date: Mar 2012
Location: France, Paris area
Posts: 215
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#719 |
Inactive
Join Date: Dec 2006
Location: France
Posts: 31,967
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TR3 in OpenLara looks very good so far.
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#720 |
Archaeologist
Join Date: Feb 2012
Location: In my bedroom (most likely).
Posts: 1,470
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TR3 works great!
I can see why both TR2 and TR3 are incomplete, the engine treats them both as TR1 with it’s moves and features (eg, no new moves, triangle surfaces in TR3 not working as intended, weapons not in TR1 not working, etc). Which is of course fine, get TR1 out of the way first (of course it’s your engine). BTW, have you ever thought about eventually (after everything is finished) making an app for mobile in which you have to add the level files to the app folder to access the remainder of the levels?
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Mods: TR1 Sound Overhaul, TR2 Remixed, TR3 Transformed and TR4 HD. |
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