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Old 01-12-17, 08:56   #711
Caesum
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I haven't been following OpenLara for a while. I see there are TR2 and TR3 levels being already treated. Does it mean TR1 is fully complete now?
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Old 01-12-17, 08:59   #712
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No, the camera needs to be fixed and enemies havenít been implemented yet.
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Old 01-12-17, 09:00   #713
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Originally Posted by annl View Post
So we can try TR3 in OpenLara now? Or did you just test it?

I love TR2 in OpenLara BTW, great job!

Also, could you make some way to make OpenLara full screen in Safari on iPhone? The address bar and bottom bar cut it off.
Yes, you can try it, but many TR2-3 specific features isn't implemented yet. Mobile Safari when I tested on it blocks any non-video fullscreen content unfortunately.
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Old 01-12-17, 09:02   #714
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Oh ok, did you see the edited post? It said about it being broken in safari.
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Old 01-12-17, 09:05   #715
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Probably all mobile browsers are broken for now, I exceeded the limits when port TR3, will fix it soon 8)
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Old 01-12-17, 09:16   #716
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OK! Thanks!

Just a suggestion about the third person camera, would it fix it if the camera was slightly lower? In the main engine, the camera is slightly lower than you have it in OpenLara. Is it because of the first person camera that the height can’t be changed?
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Old 01-12-17, 09:44   #717
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No, it's just wrong constant value, it will be fixed when I'll dig into original camera behavior

Last edited by XProger; 01-12-17 at 10:19.
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Old 01-12-17, 10:33   #718
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Quote:
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Right after TR2 file format support, I added TR3 just out of curiosity, so here's how it looks for now in OpenLara engine 8)
https://www.youtube.com/watch?v=Rbl3NmKAZoM
WOW! The added effects greatly enhance the cutscene (and the higher framerate too), but I'm glad you didn't go overboard with them. I appreciate the restrain in this case.
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Old 01-12-17, 10:53   #719
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TR3 in OpenLara looks very good so far.
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Old 01-12-17, 14:29   #720
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TR3 works great!

I can see why both TR2 and TR3 are incomplete, the engine treats them both as TR1 with it’s moves and features (eg, no new moves, triangle surfaces in TR3 not working as intended, weapons not in TR1 not working, etc). Which is of course fine, get TR1 out of the way first (of course it’s your engine).

BTW, have you ever thought about eventually (after everything is finished) making an app for mobile in which you have to add the level files to the app folder to access the remainder of the levels?
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