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#11 |
Explorer
Join Date: Nov 2019
Location: Polska
Posts: 725
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Well, I can agree with the criticism.
The train level was really boring and design was quite bad; the temple where you place the sceptre was very empty and nuisance when you had to jump to blocks to reach the other side of entrance (or maybe there was a shortcut? I dunno) and I was really REALLY dissapointed with boss fight in temple of Anubis (even the enemy did not look like Anubis). I would also like to add that there were a lot of switches to pull which was a nuisance for me. But despite of all the bad sides there were good sides such as: the new menu which I was really impressed and shocked that can be achievable; the new secrets system which gives you stuff like: fanarts, music etc. And a lot of other technical advancements. So in conclusion I think that the technical advancements were nice but level design not so much (If you played Tomb Raider 4 then you will know what to do) But good attempt Mehrbod ![]() ![]()
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Chronicles Lara: "Whatever" Last edited by Kubsy; 24-12-19 at 15:42. |
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#12 |
Archaeologist
Join Date: Sep 2017
Location: Spain
Posts: 1,043
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I was about to say the same... The design on this TRLE is kinda dissapointing
It feels like you're expecting an iconic game with all those interesting new modes and stuff... But ended being like a broken balance; you have an amazing knowledge on TRLE script but failed at design choices ![]() |
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#13 |
Tomb Raider
Join Date: Jan 2006
Location: Visa Versace
Posts: 22,530
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Well done on trying something new but I do agree the implementation needs a lot of work. Much more testing prior to release will help for future releases. Hopefully some of these features will continue to be developed.
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#14 | ||
Professor
Join Date: May 2009
Location: Auckland, New Zealand
Posts: 3,635
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Just because this is a debut release does not mean it should serve as an excuse for builders to slack off in areas and push out something which critics and players shouldn't be allowed to openly criticize in mass abundance accordingly, rendering your entire argument mute. We should be championing against low quality projects and not encouraging it with welcome applause ![]()
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Feel free to DM if ya want a voice actor or English proofreader for projects |
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#15 |
Tomb Raider
Join Date: Apr 2012
Location: Insanity
Posts: 10,176
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^ maybe he's not best at level building but you're also not good at manners
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#16 |
Archaeologist
Join Date: May 2010
Posts: 1,184
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Quite a hypocritical statement from someone who's entire last post was basically making bold allegations on what Mehrbod's driving forces and intentions were with this project. Instead of pointing out flaws in a civilised manner you dived straight into throwing accusations at somebody in regards to their "angle". That's something entirely different than simply critiquing a body of work for its merits (or lack thereof).
But this is what you usually do. Make pompous statements filled to the brim with hot takes and suppositions (presented as fact), but while to you it may seem like what you're saying is profound and righteous, to most people you end up looking like a hotheaded jerk. And as it was pointed out already, it's the Holiday season. Chill out, is this really that necessary to get so worked up over it at a time like this? |
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#17 | |
Professor
Join Date: May 2009
Location: Auckland, New Zealand
Posts: 3,635
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Surely you of all people would understand this Daniel. But I suppose not. Such a shame. Goes to show how double-faced this community can be at the worst of times ![]() @Krystian Very well, I'll back off now. But know this doesn't undermine what I think of this community's standards in the long term.
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Feel free to DM if ya want a voice actor or English proofreader for projects Last edited by Ceamonks890; 25-12-19 at 01:03. |
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#18 | |
Inactive
Join Date: Oct 2016
Posts: 3,888
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#19 |
Historian
Join Date: May 2019
Posts: 324
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Daniel doesn't like negative critisim. He's proven that in previous posts. I agree with Ceamonkey on almost everything. I hope Merbod will continue to build and bring a stronger level. It could just be one great level instead of a set with the new features fixed. I did expect more in the level design when I downloaded it. Playing Kurtis kinda turned me off and I found the beginning tutorial section to be unnecessary.
And what's up with people wanting manners here? Or people want to be told what sounds good to their ears? And without criticism on any level, will not force the builder to the standard of a decent/good level. |
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#20 |
Inactive
Join Date: Oct 2016
Posts: 3,888
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No. Constructive criticism helps a builder grow. Chastising does not. Nor chastising under the guise of criticism either.
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