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#1021 |
Student
Join Date: Jan 2019
Posts: 115
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more screenshots: https://twitter.com/JoachimKareI/sta...91739954601985
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#1022 | |
Explorer
Join Date: Jan 2021
Posts: 731
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#1023 |
Professor
Join Date: Nov 2017
Location: England
Posts: 3,362
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I remember using Action Replay on the PS2 version back in the day to get the twin pistols and when there were two enemies on-screen, one of her arms would drift away as if hesitantly trying to aim at two targets at once, so yeah it's certain there's some remnant of twin targeting code remaining.
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#1024 |
Explorer
Join Date: Jan 2021
Posts: 731
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Features coming in next patcher release:
- Improved implementation of being able to sprint with guns in hand so that it doesn't have the limitation of not being able to draw your guns while sprinting. - Disable stair animations - Enable weapons while wading in water - Enable weapons in stealth - Reduce number of shotgun shells per pickup (you get 36 shots per pickup in retail which is crazy) - Enable shooting in midair and while rolling (experimental) - Enable consecutive jumps (experimental) "Experimental" means that I am still looking into making that feature work better and it may have some issues so you can choose to enable it or not knowing this. None of the issues are game breaking. Last edited by reborninshadow; 13-01-22 at 16:41. |
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#1025 | |
Relic Hunter
Join Date: Jun 2018
Location: Helheim
Posts: 6,502
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I have a theory Core wanted to add proper reloading for the shotgun, so putting in one shell at a time but they never implemented it properly so one "shell" of Ammo is a full reload. It makes the most sense at least, I really doubt that high amount of Shotgun ammo was intentional.
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"What does it mean to be a Tomb Raider?,It means to collect artifacts for sport" |
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#1026 | |
Archaeologist
Join Date: Jul 2020
Location: United States
Posts: 1,219
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"Rodents, I wouldn't wonder. *Big* rodents." |
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#1027 | |
Relic Hunter
Join Date: Jun 2018
Location: Helheim
Posts: 6,502
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That too. You can even see the old model in the Storage-lift thing in Bouchard's Club, it's Wideshot ammo while in the lift but turns into Regular shells once you get access to it.
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"What does it mean to be a Tomb Raider?,It means to collect artifacts for sport" |
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#1028 |
Professor
Join Date: Nov 2017
Location: England
Posts: 3,362
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I'm glad they cut the wide shot ammo. Does anyone ever actually use it in TR4/5? It just makes the shotgun even less accurate.
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#1029 | |
Archaeologist
Join Date: Jul 2020
Location: United States
Posts: 1,219
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Explosive ammo's where it's at. ![]()
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"Rodents, I wouldn't wonder. *Big* rodents." Last edited by Jathom95; 13-01-22 at 23:36. |
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#1030 | |
Relic Hunter
Join Date: Jun 2018
Location: Helheim
Posts: 6,502
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I do think it'd be better if it still shot out more pellets overall so it was a damage increase at point-blank or something. Explosives Shells could work if appropriately scarce, maybe still have it fire pellets but each individual pellet explodes so it's an absurdly powerful overkill weapon for tough fights/bosses.
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"What does it mean to be a Tomb Raider?,It means to collect artifacts for sport" |
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