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#1101 |
Professor
Join Date: Sep 2014
Posts: 3,580
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re: voice lines, it all depends on what line was packed into the level and if theres room in the triggers to activate them
- it's good to be back plays when lara is freed from the tube chamber by kurtis b/c that's where it is - great, broccoli with attitude isn't packed into that level or there arent enough triggers there - idk about you like biting things but i assume its part of the above like thanks for your interest but i think pretty much everything we've talked about or considered has been done. the biggest part of tr:aod restoration was the initial development and seeing what was feasible out of this already-completed game (which we dont have dev files for), which was done by reborn and trjta before jathom and i even signed on as concept consultants. voice lines are likely a done and dusted deal
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Tomb Raider Forums member #54094 - Always late to the party Last edited by LateRaider; 18-02-22 at 15:17. |
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#1102 |
Student
Join Date: Jan 2019
Posts: 115
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@reborninshadows thank you a lot for this release! I was particularly looking forward for this one the most so far, because now we finally have her torso fixed when aiming with the pistols. That was something that bothered be a lot.
All of the other changes were great additions too. And as a positive feedback, the way the Patcher Menu is organized is really better now. Nice job. |
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#1103 | |
Archaeologist
Join Date: Mar 2019
Posts: 1,657
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#1104 |
Explorer
Join Date: Jan 2021
Posts: 732
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I don't think they would have recorded an insane amount of voice lines of Lara talking to herself if they didn't like it. I'm not sure why so many of them didn't end up being included in the levels but it would be a huge waste of time and money to record all of those lines if they had no intention of using most of them. (what I included in the mod is only a small fraction of all unused voice lines really)
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#1105 |
Tomb Raider
Join Date: Aug 2008
Location: Poland, Warsaw Gender: Male
Posts: 12,043
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Wasn't there a cutscene in the Biodome with Lara going through the door at the start and saying it's good to be back? I remember seeing sth like that but I cannot recall if it was official.
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#1106 | |
Archaeologist
Join Date: Jul 2020
Location: United States
Posts: 1,219
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It was shown during AoD month as part of development content, so yes it was official.
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"Rodents, I wouldn't wonder. *Big* rodents." Last edited by Jathom95; 18-02-22 at 19:54. |
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#1107 | |
Archaeologist
Join Date: Mar 2019
Posts: 1,657
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#1108 |
Archaeologist
Join Date: Jul 2020
Location: United States
Posts: 1,219
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No, it was meant for the retail game too. It's in the story draft written by Murti, the lead writer. Lara was supposed to walk into BRF and say that line (pertaining to her being in shorts again and finally feeling like herself again after half the game.)
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"Rodents, I wouldn't wonder. *Big* rodents." |
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#1109 | |
Explorer
Join Date: Sep 2009
Location: United Kingdom
Posts: 946
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https://youtu.be/hBvpjTRs-UQ The line its good to be back is still in the level files https://www.youtube.com/watch?v=rUI9Zp91NEs Last edited by adamtombraider; 19-02-22 at 01:38. |
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#1110 |
Student
Join Date: Jan 2019
Posts: 115
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Hi reborn. An idea for the patcher:
Would it be possible to add an option in the "movement|" section that disables Lara's transition animations (for example, STANCE_TO_RUN, RUN_TO_STANCE, STANCE_TO_WALK, WALK_TO_STANCE etc) One of the reasons that people say the E3 version looks more fluid is because of that. See: https://youtu.be/MQOTDmFBetE?t=32 0:32 That would be really nice to have. But if this is out of escope, it's okay too. |
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