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Old 19-02-22, 04:00   #1111
LateRaider
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that might not be a bad idea on paper, but keep in mind it might be a lot of work. you listed four just then, and there will be countless others besides. i'm not reborn so i can't speak for him (and i think i would also like this if it was feasible), but keep in mind it might not be done.
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Old 19-02-22, 05:04   #1112
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Yeah, thanks. I do have that in mind. Which is why I brought this as an idea, only.

This one and a lot others suggestions will certainly go under rebornís review about what is worth working on and whatís donít. A lot of things wonít work. And thatís completely fine considering even how much we AOD fans have already won because of him.

Sorry if eventually I bring something thatís completely out of scope. But until a short time ago at least 50% of what was accomplished in the patcher was also considered impossible soÖwho knows, right?
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Old 19-02-22, 07:34   #1113
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Quote:
Originally Posted by Jathom95 View Post
No, it was meant for the retail game too. It's in the story draft written by Murti, the lead writer. Lara was supposed to walk into BRF and say that line (pertaining to her being in shorts again and finally feeling like herself again after half the game.)
So there's no chance this cutscene is still in the game, just disabled entirely, like the cutscene where Lara loses her gun in the Serpent Rouge? We all thought it was gone but then reborninshadows found it.
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Old 19-02-22, 08:15   #1114
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Originally Posted by kelvinsecolo View Post
Hi reborn. An idea for the patcher:

Would it be possible to add an option in the "movement|" section that disables Lara's transition animations (for example, STANCE_TO_RUN, RUN_TO_STANCE, STANCE_TO_WALK, WALK_TO_STANCE etc)

One of the reasons that people say the E3 version looks more fluid is because of that. See:

https://youtu.be/MQOTDmFBetE?t=32
0:32

That would be really nice to have. But if this is out of escope, it's okay too.
I think it may be possible, although the animation transitions will be very abrupt, probably even more so than the E3 demo.

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So there's no chance this cutscene is still in the game, just disabled entirely, like the cutscene where Lara loses her gun in the Serpent Rouge? We all thought it was gone but then reborninshadows found it.
I'm pretty sure I unpacked the GMX file for that level and there were no unused cutscene files. I'll check again to be sure since it's been a while though.

I think the reason people didn't find the Serpent Rouge cutscene before is because people were just using the debug menu to view the cutscenes, that menu only shows the cutscenes if there is a trigger in the level to play that cutscene (the trigger may be disabled too, doesn't really matter. that's how people saw the unused cutscenes in the final level with Karel). They removed everything about this cutscene besides the actual files so no one really noticed it, you have to manually add a trigger for it to get it working. But sadly I don't think there are the files either for that bio research cutscene anymore.
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Old 19-02-22, 14:51   #1115
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There is a switch at the end of The Serpent Rouge that causes the game to freeze if you use it in the room where you move the light rig does anyone what its actual purpose was intended to be.
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Old 19-02-22, 15:03   #1116
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There is a switch at the end of The Serpent Rouge that causes the game to freeze if you use it in the room where you move the light rig does anyone what its actual purpose was intended to be.
That switch's activator is removed in Restored (even if you make it interactable, it does nothing). So it's basically just background scenery now.

Ostensibly, it was supposed to be used at one point to turn the stage lights on so you could see which one didn't work. At some point they must've simplified it to just having to use the operating controls to move them around, and either forgot or didn't have time to remove the switch.
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Old 19-02-22, 16:14   #1117
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That switch's activator is removed in Restored
How ironic.

(Although yes, that's the right decision.)
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Old 20-02-22, 09:23   #1118
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This patch is incredible. The reduction on staggering on enemies made the game so much better and challeging. Thank you!

Are you going to implement this and the better controls on the PS2 build?
My suggestion: When doing the PS2 build, please change the control map. The original is AWFULL. and give the option to use the D-PAD.

Last edited by Kurtis6; 20-02-22 at 09:25.
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Old 20-02-22, 13:30   #1119
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I may replicate the changes I did on the PC version but I am not planning on doing any PS2 specific changes at the moment like using the D-PAD etc.
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Old 20-02-22, 15:28   #1120
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Originally Posted by Jathom95 View Post
That switch's activator is removed in Restored (even if you make it interactable, it does nothing). So it's basically just background scenery now.

Ostensibly, it was supposed to be used at one point to turn the stage lights on so you could see which one didn't work. At some point they must've simplified it to just having to use the operating controls to move them around, and either forgot or didn't have time to remove the switch.
I hear Phoebe say: That is brand new information!! (know your memes).
I always wondered what that mysterious switch did do. Now I can die peacefully.

Last edited by red_lion; 20-02-22 at 15:30.
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