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Old 25-07-21, 15:46   #111
ATombRaiderFan
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Originally Posted by Jathom95 View Post
I'm pretty sure that one is just a texture issue, as reborn said in a previous post. It seems to be lacking transparency on PC whereas the PS2 version has it.
Yes, I recall from following red_lion's fixes thread that it's possible to change textures to one-sided or double-sided. If it's one-sided then it should be transparent from one side.

Edit: I mean as a possible solution

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Old 25-07-21, 16:19   #112
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Huh, that's interesting, I guess it could be because there's some kind of sorcery involved which is why the metallic symbol presumably got scorched onto the circuits. Hopefully the x-ray desk can be transparent on the pc version as well.
This is fixed already, making it transparent was very simple.

Still can't find a fix for the getting hit thing though.
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Old 25-07-21, 16:51   #113
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This is fixed already, making it transparent was very simple.

Still can't find a fix for the getting hit thing though.
That's great to hear, well done. It's amazing to see you're restoring a lot of AoD's potential.
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Old 25-07-21, 17:06   #114
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Yeah, it's crazy to think how far we've come. Hoping a solution presents itself.

This reminds me of another mystery with something in game. I seem to remember reading something to do with Von Croy's walking stick. Wasn't the reason we go to get it in the first place was because Lara was supposed to take it apart and find the Engravings she mentions about in Prague?
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Old 25-07-21, 17:11   #115
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Yeah, it's crazy to think how far we've come. Hoping a solution presents itself.

This reminds me of another mystery with something in game. I seem to remember reading something to do with Von Croy's walking stick. Wasn't the reason we go to get it in the first place was because Lara was supposed to take it apart and find the Engravings she mentions about in Prague?
We were supposed to seperate the walking stick and find that the 4 engravings were hidden in the head piece. All of those items are in the game still and Murtiís notes confirm it.
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Old 25-07-21, 17:18   #116
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We were supposed to seperate the walking stick and find that the 4 engravings were hidden in the head piece. All of those items are in the game still and Murti’s notes confirm it.
I wonder how it would've worked. Like, was there a "separate" option alongside the combine one that was removed like TR4&5. I don't know that if that were the case though that that option would've been used very often.

Maybe it worked something like Renne's wallet. You select it in the inventory and it automatically turned into a scrap of paper. In the case of the walking stick, it would turn into the engravings possibly.
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Old 25-07-21, 17:55   #117
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I wonder how it would've worked. Like, was there a "separate" option alongside the combine one that was removed like TR4&5. I don't know that if that were the case though that that option would've been used very often.

Maybe it worked something like Renne's wallet. You select it in the inventory and it automatically turned into a scrap of paper. In the case of the walking stick, it would turn into the engravings possibly.

I am thinking of the same like Renne's wallet.
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Old 25-07-21, 18:24   #118
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I've been thinking for a while now, and I'd like to ask...

Is it possible to move a trigger?
In the 'Industrial rooftops' level there are two instances, where you could run into guard dogs.
I bet out of those two places one would play (probably the main gate one) the dialouge :" Uh oh. A guard dog... better find an another way."
Now, the problem is, they won't activate, unless Lara is hanging on the fence.
Even if the line can't be reactivated (if it really belonged there) , would it be possible to move the trigger , so they would activate while Lara only just approaching the fence?
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Old 25-07-21, 19:45   #119
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Originally Posted by Zsott View Post
I've been thinking for a while now, and I'd like to ask...

Is it possible to move a trigger?
In the 'Industrial rooftops' level there are two instances, where you could run into guard dogs.
I bet out of those two places one would play (probably the main gate one) the dialouge :" Uh oh. A guard dog... better find an another way."
Now, the problem is, they won't activate, unless Lara is hanging on the fence.
Even if the line can't be reactivated (if it really belonged there) , would it be possible to move the trigger , so they would activate while Lara only just approaching the fence?
The line refers to the chained up dog in Parisian Backstreets because originally it would alert a policeman who would come and investigate.
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Old 25-07-21, 21:50   #120
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So excited for this patch!
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