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#1501 |
Student
Join Date: Jan 2019
Posts: 115
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OMGGGGG
@reborninshadow can’t wait!!! Are there too many differences between the 2003 maps and the ones we know? Besides Parisian backstreets of course |
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#1502 | |
Archaeologist
Join Date: Jun 2016
Location: hangin out with janice and that drug dealer
Posts: 1,938
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4 got me hyped especially lol and as for 5, yeah i undesrtand it might not be something planned for this project but still that would be insane. i would love to help out if the occasion arises lessssss gooooooooooooooooooooo
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working on AoD 2D for the culture |
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#1503 |
Explorer
Join Date: Jan 2021
Posts: 732
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Yeah there are some differences of course, otherwise I wouldn't really bother with these E3 Maps. However, these levels are basically like a month earlier than retail so don't expect major changes (and there are only 3 E3 levels).
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#1504 |
Professor
Join Date: Mar 2016
Location: 8th DLC's Tomb
Posts: 2,515
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Oooo does it include the area in the Tomb of Ancients where Lara performs the funky move with the banner to knock down a statue?
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Just think. You wouldn't be needing those unsightly weapons anymore. :) |
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#1505 |
Professor
Join Date: Dec 2008
Posts: 3,394
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that was E3 2002, we got the 2003 demo
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Hi, I'm Marissa. I'm super excited to take trf's look to the next level. |
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#1506 |
Professor
Join Date: Sep 2011
Location: France
Posts: 2,542
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nvm, wrong thread
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there's a difference between " your " and " you're " Last edited by Zsott; 02-10-22 at 09:30. |
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#1507 |
Professor
Join Date: Oct 2008
Location: Sunnydale
Posts: 4,800
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Just got done playing this in its entirety. By playing this with a controller on my TV in 4K and utilizing the PS2 camera scheme, this was the most engaging playthrough I've done of this game since its release almost 20 years ago. The added lore was a really nice surprise and the adjustments made to the combat made it significantly less frustrating.
Mission accomplished, as far as I'm concerned. The game felt far more complete and more like a Classic TR title than the game did when it was released. The gripes I had during the playhrough were merely symptoms and limitations of the game itself (namely the individual rooms in the Hall of Seasons) but all the changes and restorations from the work done here outweighed that by a ton. Thanks to all of you for making this project a reality and I can't wait to see what you do next, should you decide to keep making projects ![]()
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Like a moth to a flame burned by the fire... |
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#1508 | |
Explorer
Join Date: Jan 2021
Posts: 732
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#1509 | |
Professor
Join Date: Sep 2014
Posts: 3,580
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![]() ![]() ![]() ![]() We still have lots of exciting stuff in store for this project in particular, so be on the lookout for it! I know Reborn is eagerly awaiting for when it's ready to be shown off properly. ![]()
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Tomb Raider Forums member #54094 - Always late to the party |
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#1510 |
Historian
Join Date: Feb 2008
Location: Portugal
Posts: 326
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I'm replaying AOD with this Patch again!
![]() Quick Questions: Is there a way to remove the blocking movement in the tutorials? How can I add the 180 turn? That to me is a lifesaver of the controls Last edited by Kurtis6; 08-10-22 at 08:13. |
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