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#1581 |
Explorer
Join Date: Jan 2021
Posts: 732
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Well you can use these old animation files (this is from early 2003 btw) but they are very very buggy when used with the retail game so you can't really play through the game properly with them. The biggest issue is that none of the weapons work and they break the game.
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#1582 | |
Student
Join Date: Jan 2019
Posts: 115
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If not, will you eventually release it so we could check it out? Id love that! Also let me say congratulations one more time. You’re probably tired of hearing this but you just keep surprising everyone.. It is so weird that nobody found these things for the last 20 years and now you’re basically extracting a whole game out of AOD. Nice one! |
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#1583 | |
Explorer
Join Date: Jan 2021
Posts: 732
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![]() I'm not really sure if what you're saying is possible since I never really looked into how the animation files work so who knows? Would like to include it if it is doable though. I also really like the way she holds dual pistols in these animations, it looks more like TR1 - TR5. If I release the animations as they are, it would probably be released alongside this level as a bonus or something like that since the animation file needs to be included inside a level GMX file. |
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#1584 | |
Archaeologist
Join Date: Jun 2006
Location: Jordan
Posts: 2,259
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__________________
Right now, I'm losing patience |
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#1585 |
Archaeologist
Join Date: Sep 2017
Location: Spain
Posts: 1,043
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The famous Castle Kriegler map finally playable... I must be dreaming lol
Incredible work as always. Can't wait for what's next ![]() |
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#1586 | ||
Student
Join Date: Jan 2019
Posts: 115
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One of the last few things I always wanted for AoD, was that old/beta run animation. Don't know if you ever noticed, but it's a little different than the one we have in retail as well. Did you spot it anywhere in those files? Quote:
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#1587 |
Tomb Raider
Join Date: Aug 2008
Location: Poland, Warsaw Gender: Male
Posts: 12,043
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#1588 | |
Explorer
Join Date: Jan 2021
Posts: 732
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These are official assets if you mean that
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#1589 | |
Relic Hunter
Join Date: Apr 2009
Location: Perú
Posts: 8,869
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It would be great if the next release included some tuning to the controller options (whether it's inverting Y axis or detecting LT and RT on Xbox 360 gamepad), but seeing these can be worked around, they are not necessary and probably would get in the way of the other improvements you have planed or are being worked on right now. |
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#1590 | |
Professor
Join Date: Dec 2003
Posts: 3,714
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Also, I saw you've been able to make the 2002 beta Paris Backstreets map playable, are you going to release it? I'd really love to play it! |
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