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#1611 | ||
Professor
Join Date: Sep 2014
Posts: 3,580
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Sometimes you can press Ctrl + F to search "The FAQ", which can be found in the second post of this thread. "FAQ" stands for "Frequently Asked Questions." In this case, you could have also pressed Ctrl + F and typed "Cleaner". https://www.tombraiderforums.com/sho...24&postcount=2 Quote:
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#1612 |
Historian
Join Date: Feb 2008
Location: Portugal
Posts: 326
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I am replaying this, yet again, and yes - This is what 2003 AOD should have been. This is the proof that if Core had more than 6 months to a Christmas release, the reception was completely different.
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#1613 |
Explorer
Join Date: Jan 2021
Posts: 732
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![]() ![]() ![]() Just some screenshots of an earlier version of the first level with proper lighting and fixed textures. I found the lighting files that can be opened in the level editor for a slightly earlier version of this level so it should be mostly authentic ![]() I will probably release this, the castle I showed earlier and a developer test level for people to mess around with (with more coming in the future), just keep in mind that they won't be fully playable like I mentioned before and this isn't a part of the actual mod itself. |
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#1614 |
Student
Join Date: Sep 2005
Location: London
Posts: 226
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I always wanted to explore this early version 😭 My dream may finally come true!!
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#1615 |
Hobbyist
Join Date: Dec 2022
Posts: 8
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Hello.
![]() 1. Any way to have Lara rotate with the mouse / to stand and face toward the direction the camera is looking at? Tried both patchers but no luck. EDIT: Just realized that non-patched game does work that way, although janky. Any love for us keyboard+mouse users? 2. Camera-relative controls needs to be switched to after every game restart. Would be great if that persisted. EDIT: Exe changelog says it can be done via Multithreading option in Launcher Settings, but I can't find that option in there. 3. Trying to play the 4 FMVs of RP v1.2.1 from in-game results in Unknown File message. They do play fine in VLC Player though. EDIT: Re-encoded the files and now they play fine in-game. Do the ones included in RP v1.2.1 play fine in-game for other people? Also it seems that "Developer Interviews" points to MAKINGOF.MPG, while "Making of" points to MOVIE.MPG. 4. Is there a custom TGA font file available that makes subtitles/prompts less plain-looking? EDIT: The one included with Multi-Patcher is just higher resolution, and also letters in-game get cut off from the top slighty. Likely requires repositioning. Last edited by eqagunn; 09-12-22 at 02:16. |
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#1616 | |
Professor
Join Date: Dec 2003
Posts: 3,714
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#1617 |
Archaeologist
Join Date: Sep 2017
Location: Spain
Posts: 1,043
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() can't wait to play all that stuff omg |
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#1618 | |||
Professor
Join Date: Sep 2014
Posts: 3,580
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![]() To be clear, you're asking if a feature can be restored to: A. Rotate Lara in Tank Controls with the mouse, and/or B. Have Lara look toward the camera's direction? (I'm guessing for Look Mode?) I think that this feature was removed to make way for Camera-relative controls, but I don't know for sure. Reborn would be a better one to ask, but my gut instinct is that is why it was removed. I think if you hold the Look key even on Tank Control mode, you can use the mouse to Look as long as the Look key is held. Quote:
SETTINGS > General > Look in the upper right for a checkbox that says "Cam - Relative". Tick that and it'll be on. Quote:
There isn't one right now, but maybe someone will make one in the future? That's sort of out of the scope of the mod, but I appreciate your enthusiasm.
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Tomb Raider Forums member #54094 - Always late to the party |
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#1619 | ||
Hobbyist
Join Date: Dec 2022
Posts: 8
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Since other videos play fine, these 4 should be encoded the same way to remove the need to install something additional. In an ideal world the in-game decoder should be changed to x264/mp4 and all the videos re-encoded as such. Currently, FMV files are ginormous and double up the size of the game, which made me replace them with 5KB dummy ones. Also, not having high-quality sources to encode from is probably half the reason for the large size I guess. |
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#1620 |
Hobbyist
Join Date: Dec 2022
Posts: 1
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hello, how can i enter the louvre in this mod? it used to be after placing the charge on the gastank dive to the left in the tunnel in the water, getting out and going to the the sides to enter but now im kinda lost. any help is appreciated!
![]() Last edited by Chaos93; 10-12-22 at 15:17. |
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