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#31 | |
Archaeologist
Join Date: Jul 2020
Location: United States
Posts: 1,219
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If anything going by the video, Reborn is restoring what Core really should've kept in in the first place. Like how in the hell she automatically just starts asking around for Bouchard without any prior notice. That's now taken care of by this mod.
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"Rodents, I wouldn't wonder. *Big* rodents." Last edited by Jathom95; 24-06-21 at 18:19. |
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#32 | |
Explorer
Join Date: Jan 2021
Posts: 733
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#33 |
Professor
Join Date: Nov 2017
Location: England
Posts: 3,362
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ok cool, good to know. You've made great choices so far.
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#34 |
Relic Hunter
Join Date: Jun 2007
Posts: 5,881
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These are very exciting times to be an AOD fan for sure
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#35 |
Archaeologist
Join Date: Jul 2020
Location: United States
Posts: 1,219
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It sure is! I'm sure you especially are excited. I remember pouring through your beta diaries thread way before I ever joined here. So much content that Core had to cut, and piece by piece we're getting it back.
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"Rodents, I wouldn't wonder. *Big* rodents." Last edited by Jathom95; 25-06-21 at 01:12. |
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#36 |
Archaeologist
Join Date: Jun 2006
Location: Jordan
Posts: 2,259
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I love this project, can't wait!
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Right now, I'm losing patience |
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#37 |
Hobbyist
Join Date: Aug 2020
Location: Germany
Posts: 38
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These are truly good times for AoD fans. I'm curious if there are any plans/thoughts about you guys joining forces with other AoD projects like AoDRescue, HD project or AoD 1.5? I imagine we would get a game very close to the original vision
![]() Also: Imho it would be amazing if you share your projects on social media for the AoD month, I'm sure it's gonna be an amazing celebration!
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Great! Broccoli with attitude. |
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#38 | |
Professor
Join Date: Sep 2007
Location: The Netherlands
Posts: 3,156
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About joining the 1.5 project. No I will not. I wouldn't have the skills for it either way. My game designer related skills are only texturing and some simpler modeling. Anyway I think having both is very nice. It's always nice to have the vanilla game but in the best most polished version possible and then if course having a full fledged remake/re-imaging is very cool too Last edited by TRJTA; 25-06-21 at 10:15. |
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#39 | |
Archaeologist
Join Date: Jul 2020
Location: United States
Posts: 1,219
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Most people's issues with AOD were bad controls and plot hole issues, in addition to the texture issues native to PC. And now, we're finally getting closer and closer to fixing all of that once and for all. AOD might never get any true sequels in game form, but this community can make damn sure it's given the chance it should've had.
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"Rodents, I wouldn't wonder. *Big* rodents." |
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#40 |
Explorer
Join Date: Jan 2021
Posts: 733
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So... I may have figured out how to change conversations
Here's some of the cut dialogue with the herbalist ingame with mostly complete lip sync animations. https://www.youtube.com/watch?v=Fr0-oc3xAlo Sadly, I doubt I can do much with this for the time being since I can only change existing lines so far. I don't know how adding in new lines would work, seems to just crash when I try that. I would need help to turn this into an actual mod most likely but we'll see, maybe I'll figure it out. I will probably do this for other conversations also and share videos, it's really cool to see these ingame. Last edited by reborninshadow; 28-06-21 at 08:48. |
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