![]() |
![]() |
#511 | ||
Archaeologist
Join Date: Jul 2020
Location: United States
Posts: 1,219
|
![]() Quote:
Hmm, I wonder if in addition to being disabled on PC by default if the effect is dialed down as well. Like how the gas in Galleries Under Siege was toned down from the PS2 until nakamichi fixed it. Quote:
__________________
"Rodents, I wouldn't wonder. *Big* rodents." Last edited by Jathom95; 27-09-21 at 15:58. |
||
![]() |
![]() |
![]() |
#512 | |
Explorer
Join Date: Jan 2021
Posts: 732
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#513 |
Archaeologist
Join Date: Jul 2020
Location: United States
Posts: 1,219
|
![]()
I've been meaning to ask, how exactly do ladders and such work? What I mean is, from Lara standing in front of one and grabbing hold of it.
The reason I'm asking is because there's one ladder in the Strahov in the second room (where the operatable crane is) that won't allow you to grab it unless you come at it from a very specific angle. I meant to bring that up a while back but kept forgetting about it.
__________________
"Rodents, I wouldn't wonder. *Big* rodents." |
![]() |
![]() |
![]() |
#514 | |
Explorer
Join Date: Jan 2021
Posts: 732
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#515 |
Archaeologist
Join Date: Jul 2020
Location: United States
Posts: 1,219
|
![]()
I'll try to get one soon if needed when I'm at my home PC, but I can tell you exactly where it is in the meantime.
In that second larger room (with the turrets and crane cutscene), it's on the right side of the room on the catwalk where the ladder leading up to the controls for the crane are (the ones that you have to activate before the crane itself is usable, that makes the operating light turn on). If you're facing that ladder, turn to your right from there and walk forward and at the end there should be a ladder leading down to where the trucks are. That's the one that's affected.
__________________
"Rodents, I wouldn't wonder. *Big* rodents." Last edited by Jathom95; 27-09-21 at 17:12. |
![]() |
![]() |
![]() |
#516 | |
Professor
Join Date: Sep 2007
Location: The Netherlands
Posts: 3,156
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#517 |
Historian
Join Date: Feb 2008
Location: Portugal
Posts: 326
|
![]()
Hey Reborninshadow, is there a release date for a PS2 version?
![]() So far I am loving to replay AOD with this patch. It DEFINITELY CHANGES THE EXPERIENCE OF THE GAME FOR THE BETTER! POINTS I ENJOYED: # The new text on the Notebook. - It's more clear of what you need to do and gives you more background story. # Item placement - The new item placement, especially the weapons makes more sense and changes slightly your gameplay choices. - It becomes more of a stealth experience. # Finally the money has a purpose. Thank you! # New textures on the cutscenes becomes more clear on whats happening on the story. # "New Items" - The item added, like the faxes, gives you more background info to better understand the story. LOVED IT! # More enemies, I loved the added enemies, gives you a more dangerous place, and makes sense. # The item placement of the dual vectors are perfect. Keep them that way! #The new tutorial section and please maintain the command crawl tutorial. It's perfect. POINTS I THINK NEEDS TO BE IMPROVED: # Maintain the police on Paris Ghetto after exiting the Club but remove Janice. - As a "Lady of the streets" she went elsewhere to do "her business". Makes sense? # More Vector Ammo on Prague. I love using the duals and went out of ammo. There's a lot of empty places in Prague and you could reward the player with ammo by exploring. # More enemies... Last edited by Kurtis6; 27-09-21 at 17:50. |
![]() |
![]() |
![]() |
#518 |
Explorer
Join Date: Jul 2018
Location: Serbia
Posts: 779
|
![]()
^ am I missing something or is this the same comment from https://www.tombraiderforums.com/sho...&postcount=494
|
![]() |
![]() |
![]() |
#519 |
Archaeologist
Join Date: Jul 2020
Location: United States
Posts: 1,219
|
![]()
I just pulled up a walkthrough on YouTube for Monstrum Crime Scene on PS2. The light beam effect is most definitely more pronounced there.
I also noticed that the numerals on the floor don't seem to flicker either like they do on PC.
__________________
"Rodents, I wouldn't wonder. *Big* rodents." |
![]() |
![]() |
![]() |
#520 |
Explorer
Join Date: Jan 2021
Posts: 732
|
![]() ![]() Next update, tonight or tomorrow. ![]() |
![]() |
![]() |
![]() |
Thread Tools | |
|
|