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Old 28-09-21, 10:59   #521
TRJTA
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Next update, tonight or tomorrow.
Oooooh where did you find that line?! Really cool! Very curious to see what has been updated!
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Old 28-09-21, 12:46   #522
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Next update, tonight or tomorrow.
Whoa!! I'm the same as TRJTA, where on earth did you find that? I've always wanted one of the "police everywhere" lines from the beta area in the main area.
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Old 28-09-21, 14:53   #523
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Well I didn't find it, I added it myself there since the police officer will be patrolling and you need to time it well to get the item or open the door there (or knock him out). Plus I added another one behind the gates as sort of a decoration, doesn't really affect the gameplay.
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Old 28-09-21, 14:59   #524
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Well I didn't find it, I added it myself there since the police officer will be patrolling and you need to time it well to get the item or open the door there (or knock him out). Plus I added another one behind the gates as sort of a decoration, doesn't really affect the gameplay.
Neat! So are they like the unvoiced prompt lines in Le Serpent Rouge and whatnot? I wasn't sure since you said you added them yourself.
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Old 28-09-21, 15:13   #525
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Next update, tonight or tomorrow.
Wow love it! Thank you so much @reborn!


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1. In Parisian Backstreets, it would be nice if this door were openable or even removed. That would be amazing because it would bring an even bigger "beta" feeling to the game.
I've always wanted the same thing It would be great to see that gate finally removed!
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Old 28-09-21, 15:47   #526
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Neat! So are they like the unvoiced prompt lines in Le Serpent Rouge and whatnot? I wasn't sure since you said you added them yourself.
No the sound file exists, I'm just saying I added the trigger for the line

As for removing that gate, it's pointless because there is the gate + collision there so you can't pass through regardless. I would have removed that ages ago if that would work.
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Old 28-09-21, 15:56   #527
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No the sound file exists, I'm just saying I added the trigger for the line
That's interesting, I never knew about this specific one. The beta training area has lines referencing the police being around, but they refer to PS2 controls even on PC.
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Old 28-09-21, 16:15   #528
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Originally Posted by kelvinsecolo View Post
1. In Parisian Backstreets, it would be nice if this door were openable or even removed. That would be amazing because it would bring an even bigger "beta" feeling to the game.
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I've always wanted the same thing It would be great to see that gate finally removed!
I would love this too! I would even go a step further and wish it could be CROWBAR DOOR!! Meaning, Lara can only open it with the crowbar. That would make it really feel like a locked secret area we can only reach after finding the crowbar, and make the backtracking with the crowbar be worth more than just going down for the cupboard with the necklace. Of course, this would also mean having to keep the door on the ground floor by the dog locked from one side, so players can only get back there by first opening the door above with the crowbar. Then, once they're through the top door, they can open the lower door from the other side.

And just as a side anecdote: this was part of my own personal experience with AOD, playing it for the first time in 2003 I remember not being able to open that metal door... then finding the crowbar a while later... and then returning for that door to test if Lara would open it now with the crowbar... but alas Maybe Reborn can do something and make this possible, thereby healing my traumatized child-self?
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Old 28-09-21, 16:24   #529
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When I first started the project, I did find a way to make Lara pass through the gate but it's not a proper solution by any means. Basically, I can make Lara go through the collision by making her do a door opening animation but the gate will still be there and won't actually be opened. I don't think this can be fixed properly without a collision editing tool.
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Old 28-09-21, 18:46   #530
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I listened to the feedback. I think this looks a lot better now, doesnt it?


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