08-11-19, 15:44 | #1 |
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Modding SOTR
Hoping for some help here. I'm totally sick of the outfit restriction ruining my enjoyment of SOTR and since the devs don't seem to give a crap I'm going to try do something about it myself.
I'm thinking of trying to replace the Blue Heron Tunic model with the Tactical Adventurer model in order to (hopefully) bypass the restriction. I've never modded before in my life so I'm eager to learn and give it a go. I was wondering if anyone has any advice, or can let me know where I should begin What sort of programs will I need to use? Anything I need to be aware of? Perhaps I'm being naive in thinking it's going to be straight forward, but I feel as though someone needs to at least try to do this for the community EDIT: So I've managed to download Gh0stBlade's unpacker and the DRM Dumper. I've managed to find what looks like the Rise of the Tomb Raider outfit model. Just need to try and find the Blue Heron one I guess! EDIT: Sooo... been doing some looking. I think I need to somehow replace the following files... paperdoll_piece_tr11_lara_outsider_torso paperdoll_piece_tr11_lara_outsider_legs With paperdoll_piece_tr11_lara_classic_legs paperdoll_piece_tr11_lara_classic_torso Because these seem to have the models for the Blue Heron and the Tactical Adventurer outfit. What I'm not sure about is if this would even work... Or even how I would pack the file back up after unpacking it? Any clues anyone? Last edited by paul123456; 08-11-19 at 17:03. |
08-11-19, 17:17 | #2 |
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Maybe try messaging Gh0stBlade directly ? There are not that many people modding SotTR I think...
But please share the results! |
08-11-19, 17:25 | #3 | |
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I will definitely share the results or do a how to guide if I manage to do it though. |
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08-11-19, 22:15 | #4 |
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You should look at the TR 2013 tools and upgrade them to work with SOTTR engine.
Swapping the meshes directly will not work. You will need to update the material entries as well. Also possibly the shader material references. Cheers. |
08-11-19, 22:48 | #5 | |
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Would I just need to edit the files using C++ code? If those are not the tools where would I find them? Last edited by paul123456; 08-11-19 at 22:57. |
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09-11-19, 09:43 | #6 |
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So I downloaded those files from the previous thread and I've also downloaded and installed Visual Studio 2019.
I've opened the .cpp files in Visual Studio and I'm assuming that I'm updating all references from TR2013 files to be Shadow files? So for example, any references to patch.000.tiger need to be renamed to bigfile.000.tiger? And any reference to pcd9 needs to be pcd11.. or pcdtr11? Sorry very new to this so I am trying to learn as I go along! |
09-11-19, 12:29 | #7 | |
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09-11-19, 13:20 | #8 | |
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The only other thing I guess I could try is editing my save game. I wonder if theres a string of code somwhere in there that unlocks the outfit restriction once it's post game? If I can find that code, I guess we could try tricking the game into thinking we're post game for restriction purposes only? |
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09-11-19, 15:47 | #9 |
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Maybe we could somehow patch the executable in-memory (like a trainer) in order to lift the restriction? I'm guessing it's 'just' a matter of overriding
the return value of the restriction-check function to enable outfit switching in Paititi basecamps. Wouldn't fix the automated outfit-switching during cutscenes / when re-entering Paititi, though. |
10-11-19, 00:05 | #10 | |||||
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Cheers. |
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