16-08-10, 12:31 | #5011 |
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Joined: Mar 2008
Posts: 12,859
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I think if you change the size or rotation of the small medipack's animation 0, it will have an affect on the item in the inventory.
Last edited by Seth94; 16-08-10 at 12:36. |
16-08-10, 12:46 | #5012 |
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Joined: May 2009
Posts: 136
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Maybe, but I think it's hardcoded that the medipack mesh will be rotated about 135 degrees in the inventory. and with me making a heart there's no way to disguise it =/ As a pick-up it is positioned normally, but when it's in the inventory it's practically laid down =/
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16-08-10, 12:48 | #5013 | |
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Joined: Jan 2008
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Quote:
If using TRNG you can put it into a Pickup_Objects - Slot. Which you can customize with size and rotation. You can also script is as a new medipack. |
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16-08-10, 12:49 | #5014 | |
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Quote:
Well, it worked for me when rotating the TR3 MP5 in the inventory. Last edited by Seth94; 16-08-10 at 12:52. |
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16-08-10, 13:30 | #5015 | |
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16-08-10, 14:17 | #5016 | ||
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See if the program works fine on other computers with different graphic cards or operating systems, if you can do that. Last edited by Dustie; 16-08-10 at 14:19. |
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16-08-10, 14:25 | #5017 |
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Joined: Jun 2006
Posts: 39,778
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How do I tell which line to change in the English.txt to rename an inventory item? I did it before with much trial and error but now I can't get it working again for two new puzzle items I'm using TRNG if that makes a difference. One item is labeled "load" and the other is labeled "Ba Cartouche" even though it's not (I've already written over the "Ba Cartouche" entry of the English.txt with the proper name of the item but it didn't take effect in the game). I also added lines to the Script for the two puzzle items I'm trying to rename.
Last edited by Ward Dragon; 16-08-10 at 14:26. |
16-08-10, 14:30 | #5018 | |
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16-08-10, 14:36 | #5019 |
Golden
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16-08-10, 14:42 | #5020 |
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Joined: Apr 2005
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As far as I can recall it doesn't matter which entries do you edit, it matters to have the entries there... while you can't change the amount of lines in english.txt, because the rest of the lines will 'move', you have to replace existing entries.
Other than that, you assign the names for items by referring to their object name (Key_item1, key_hole2, etc.) in the script. Someone correct me if I'm wrong. |
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