30-10-19, 21:01 | #1 |
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Joined: Apr 2019
Posts: 58
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Playing any custom level on TR 1 & 2 mobile
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31-10-19, 08:50 | #2 |
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Joined: Aug 2019
Posts: 3,899
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That’s actually great!
I never knew about this. So you basically replace the custom level with The Great Wall? Does the level file get ‘absorbed’ into the .obb file or does it stay there, waiting for its deletion after completion? There seems to be framerate issues though.... >.< |
31-10-19, 18:19 | #3 |
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Joined: Apr 2019
Posts: 58
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You can replace with any if your levels, just you must change name of it. Like in files is "boat.TR2" everything must be same, it cannot be for example "boat.tr2", the obb is getting unpacked in android data, and... You don't need to make copy of old level, coz deleting it will cause "no data error" then obb file will be extracted again
Last edited by boleklo_lo; 31-10-19 at 18:21. Reason: Not your bussines, My unfinished bussines |
23-11-19, 11:02 | #4 | |
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Joined: Feb 2019
Posts: 217
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Quote:
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25-11-19, 20:55 | #5 | |
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Joined: Apr 2005
Posts: 2,145
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Quote:
I have no idea how to edit the Android version script. :\ |
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25-11-19, 22:23 | #6 |
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Joined: Aug 2019
Posts: 3,899
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I wonder if fellow programmers here (specifically from the TRLE section) would help us with this? I’m pretty sure the relevant information is stored in the OBB file.
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25-11-19, 23:36 | #7 |
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Joined: Apr 2005
Posts: 2,145
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It would be worth a try to start a thread on the editor section, but i sincerely doubt it would get much attention. :\
I talked about this in my game thread once, but didn't get any feedback for it... |
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