![]() |
![]() |
#101 |
Relic Hunter
Join Date: Jun 2010
Posts: 5,963
|
![]()
I can't believe I just noticed this! As a TR fan, my dream was to see a faithful remaster/remake of AOD, this is the closest I think we'll ever get to one, and it looks stunning! I hope you don't give up on this project, or even worst, it gets shut down, because you really have something special going on. I hope we get to see a final result one day... even if it's a few years from now. You'll definitely make a lot of people happy. Are you actually planning to redo the whole game?
|
![]() |
![]() |
![]() |
#102 |
Professor
Join Date: May 2011
Location: tool.exe
Posts: 3,741
|
![]()
Since you guys were all asking, yes, I am planning on remaking the whole game + adding small additional content
![]() |
![]() |
![]() |
![]() |
#103 |
Relic Hunter
Join Date: Jun 2010
Posts: 5,963
|
![]()
Can't wait! Keep us updated, I already love seeing the evolution of your progress so far.
|
![]() |
![]() |
![]() |
#104 |
Tomb Raider
Join Date: Aug 2008
Location: Poland, Warsaw Gender: Male
Posts: 12,047
|
![]()
Wow, this project looks very promising! May I suggest something though? In TRAOD one of the most irritating things on PS2 was the way Lara jumped. Not only it was slow, but also she jumped in a similar way like in classics, which didn't work with PS2 camera. If you compare TRAOD and TRL the way Lara jumps in each game is a bit different. In TRL Lara always faces the direction in which she jumps. In TRAOD she either jumps normally(like alt+up) or sideways(alt+left/right/down), resulting in often deaths. It would be great if jumps were more like TRL, so no matter which direction Lara faces when standing still - when you press jump + directional key, she turns in that direction and jump. Just like TRL.
Especially since jumping sideways like in classics is useless anyway. Last edited by Caesum; 09-12-15 at 21:13. |
![]() |
![]() |
![]() |
#105 |
Professor
Join Date: Feb 2015
Posts: 3,519
|
![]() |
![]() |
![]() |
![]() |
#106 |
Professor
Join Date: May 2011
Location: tool.exe
Posts: 3,741
|
![]() |
![]() |
![]() |
![]() |
#107 |
Tomb Raider
Join Date: Apr 2012
Location: Insanity
Posts: 10,182
|
![]()
Amazing work
![]() |
![]() |
![]() |
![]() |
#108 |
Relic Hunter
Join Date: Feb 2007
Location: Michigan, USA
Posts: 5,505
|
![]()
This is looking amazing!
![]() How familiar are you with coding/unreal? If you don't mind me asking.
__________________
♫ 나를 나를 나를 찾아줘 ♫ |
![]() |
![]() |
![]() |
#109 |
Golden
Join Date: Oct 2009
Posts: 11,527
|
![]()
The stopping land looks perfect but I think the jump-to-walk landing animation (Lara seems to freeze before it plays) should be twice as fast.
It looks really great ![]() Good luck! Last edited by klona; 10-12-15 at 20:44. |
![]() |
![]() |
![]() |
#110 |
Archaeologist
Join Date: Jan 2012
Posts: 2,024
|
![]()
I love it ! It's getting better and better !
![]() |
![]() |
![]() |
![]() |
Thread Tools | |
|
|