![]() |
![]() |
#11 | |
Tomb Raider
Join Date: Sep 2011
Location: Barkhang Monastery
Posts: 11,581
|
![]() Quote:
![]() ![]() ![]() ![]()
__________________
It only takes one person to be right. |
|
![]() |
![]() |
![]() |
#12 | |
Historian
Join Date: Oct 2008
Location: Poland, Warsaw
Posts: 462
|
![]() Quote:
As regards my personal feelings I don't dislike such traps, I maybe even like them a bit, because they add complexity to the game, make you think if this is only a trap or there is something else. |
|
![]() |
![]() |
![]() |
#13 | |
Tomb Raider
Join Date: Sep 2011
Location: Barkhang Monastery
Posts: 11,581
|
![]() Quote:
![]()
__________________
It only takes one person to be right. |
|
![]() |
![]() |
![]() |
#14 |
Historian
Join Date: May 2019
Posts: 329
|
![]()
I remember that stitch from Coastal Village lol. I was like, why? O_o and the quicksand medipack. I think that's what great about the classics especially TR3. Some things are done in mystery.
|
![]() |
![]() |
![]() |
#15 |
Archaeologist
Join Date: May 2011
Location: Kent, England
Posts: 2,387
|
![]()
It is possible to pick up the unreachable medipack in Coastal Village by using the flight patch. I know this is by no means a legal strat though.
![]() ![]() ![]() Direct download link here (short MP4 video clip).
__________________
IronFistLaw75 |
![]() |
![]() |
![]() |
#16 | |
Tomb Raider
Join Date: Sep 2011
Location: Barkhang Monastery
Posts: 11,581
|
![]() Quote:
![]() Are all of the unreachable healthpacks obtainable with mods? I'm aware that glitches can enable you to obtain some of the unreachable healthpacks. Are mods enough in order to obtain all of the unreachable healthpacks?
__________________
It only takes one person to be right. |
|
![]() |
![]() |
![]() |
#17 |
Archaeologist
Join Date: Apr 2013
Posts: 1,595
|
![]()
It's really hard for me to find things I don't like about this game. It's a masterpiece.
There I tried ![]()
__________________
Remember |
![]() |
![]() |
![]() |
#18 |
Golden
Join Date: Oct 2009
Posts: 11,527
|
![]() |
![]() |
![]() |
![]() |
#19 | |
Tomb Raider
Join Date: Sep 2011
Location: Barkhang Monastery
Posts: 11,581
|
![]() Quote:
![]() I personally preferred TR3's save system to TR1's save system. With TR3, you had the option to save where you wanted; the only restriction was the number of times in which you could save. With TR1, you were restricted in regards to where you could save, as well as the amount of times in which you could save. Also, I feel like there were more savegame crystals in TR3 than TR1. I haven't checked that, but it does seem that way to me. I've also encountered that issue when monkey swinging. As a way of trying to prevent this problem, I simply try my best to avoid the sides and edges when monkey swinging. ![]() I would have preferred it if we had been shown what we were picking up. I'm sure we are able to figure it out for ourselves, but I'm still a bit annoyed that TR3 didn't contain the feature of displaying what we picked up. Interestingly, it is possible to pick up inactive savegame crystals the same way you can pick up any other item. If the game did display what we picked up, then it would have been interesting to see if the game displayed savegame crystals when obtaining inactive ones. ![]() The issue regarding New Game+ must be annoying for people who like to do the game on New Game+. It isn't a problem for me as I usually avoid New Game+, but that doesn't take away the fact that the bug is a nuisance. ![]() I found that adjusting the brightness settings on my TV helped with the darkness to an extent.
__________________
It only takes one person to be right. Last edited by Greenapple968; 14-04-20 at 20:57. |
|
![]() |
![]() |
![]() |
#20 | ||
Historian
Join Date: Oct 2008
Location: Poland, Warsaw
Posts: 462
|
![]() Quote:
Quote:
|
||
![]() |
![]() |
![]() |
Thread Tools | |
|
|