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#1 |
Archaeologist
Join Date: Oct 2017
Location: Invercargill
Posts: 1,471
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Hi everyone!
Today I am announcing a little project that I, along with ChocolateFan, have been working on for a while ![]() In a few words, it is a decompilation project that, first and foremost aims to document and preserve the original source code and assets of the game, and secondly, aims to provide bug fixes and gameplay improvements in many sections of the game. And yes, there already is a decompilation project in the works, but that project took a "from the ground up" approach, tomb5 instead utilizes a .dll file to inject decompiled code into the executable. Similar to Arsunt's TR2Main project. We are fully open source, and our code can be used anywhere under the aforementioned license in the repository, along with credit ![]() Full credits:
now with the formalities out of the way, here comes the fun part ![]() Fixes:
Additions:
(more detailed changelog will be available in the repository soon!) And many more to come ![]() And feel free to report any bugs you may find, or suggest new fixes/additions. All feedback is appreciated ![]() A few pictures! Original: ![]() tomb5: ![]() Original: ![]() tomb5: ![]() and a couple screenshots from tomb5 to show new stuff ![]() Footprints and fixed sky in The Base: ![]() Red swipe card in VCI: ![]() (it turns green when the card is swiped. In the original PC version, it was always green.) PSX-like shadow: ![]() Download is on the releases page on the repository, simply unzip into your TR5 folder ![]() The package contains a slightly modified TR5 executable to allow injection of the dll, and the dll itself, where all the magic happens ![]() lastly, I hope this project allows people to have a better experience, and enjoy their TR5 playthroughs! Happy raiding!
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I like cats |
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#2 |
Unverified User
Join Date: Jan 2008
Location: Deutschland
Posts: 5,140
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The love TRC deserves
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#3 |
Historian
Join Date: Sep 2020
Location: France
Posts: 298
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This project sounds amazing!
![]() I'm just impressed by your attention to details. Well done!
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Slightly confused |
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#4 |
Explorer
Join Date: Nov 2019
Location: Polska
Posts: 772
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Yay Woops I'm glad you released it
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Chronicles Lara: "Whatever" |
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#5 |
Tomb Raider
Join Date: Aug 2008
Location: Poland, Warsaw Gender: Male
Posts: 12,046
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Oh wow, the changes sound amazing! I wanted to replay TR5 so this is a perfect occasion!
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#6 |
Archaeologist
Join Date: Oct 2017
Location: Brazil
Posts: 1,158
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That's a good idea! I really liked you work together with chocolatefan dude, so it we can do level editors on TRC but with less bugs this time?
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''dare to come down to me,Yeah,That's right! let's dance!.'' |
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#7 |
Professor
Join Date: Sep 2014
Posts: 3,588
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this is EXCELLENT!! are you guys going to look into ways of fixing the glitches in "Red Alert!"?
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Tomb Raider Forums member #54094 - Always late to the party |
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#8 |
Golden
Join Date: Oct 2009
Posts: 11,527
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Amazing WOOPS!
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#9 |
Professor
Join Date: Jul 2012
Posts: 4,268
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Absolutely fantastic work! I guess it's time to replay Chronicles.
My only suggestion would be to make the moon smaller, as it's several times larger than how it appears in our sky. Although Bruce Almighty moons are in most videogames, so it really isn't a problem. |
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#10 |
Explorer
Join Date: Oct 2011
Posts: 717
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Did a quick test. The elbows joints finally appear to not be rendering oddly at extreme angles anymore. A quick run of the 13th floor to test for some other issues and ended up finding one I don't remember occuring on the vanilla exe. The track of the laser trap in the corridor leading to the room with the level's first secret appears to have been shortened to just the 2 squares next to the crawlspace that leads to the room. I'm not sure if it's the patch's doing or something else.
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