21-07-22, 16:50 | #211 | |
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21-07-22, 20:12 | #212 |
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*To be deleted*
Last edited by Niko Todd; 15-08-23 at 15:59. |
23-07-22, 02:17 | #213 | |
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23-07-22, 09:58 | #214 |
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The tomb4 project has built-in widescreen support, no patch required
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23-07-22, 17:00 | #215 |
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Ahhh you're completely right! Thanks for solving my doubt at first I thought that it was stretched and I even created a custom 1080p 4:3 resolution for playing it lmao. Btw do you know if there's any way to use the high res FMVs with tomb4 as isn't compatible with peixoto's patch?
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24-07-22, 03:52 | #216 | |
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and yeah, we got native widescreen support thanks to Arsunt no more broken aspect ratio |
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24-07-22, 21:41 | #217 | |
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17-08-22, 07:39 | #218 |
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For the life of me I cannot figure out where to download the updated tomb.exe and .dll from that GitHub. Can someone please help me? Thank you!
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17-08-22, 08:18 | #219 | |
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17-08-22, 10:24 | #220 |
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A little update here, too
Yesterday we hit a very huge milestone. We finished decompiling 100% of the remaining game functions, and built a brand new tomb4.exe This is a huge milestone, it means we have a fully open source accessible implementation of TR4!!, that works exactly like the original! some years ago this would have been nothing but a dream, but today it comes true Next update will have a few exciting things (no spoilers ), but more importantly, it will just be an executable. no dll, no hassle, just an exe |
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