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#71 | |||
Tomb Raider
Join Date: Mar 2013
Location: Portugal
Posts: 11,574
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And my original question to you was if you had missed context on what they've said, and why content was cut, because you were implying on your post they've decided to cut content just because, without any specific reason. What I'm asking elaboration, now for the third post, is what you've stated here: Quote:
Quote:
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We found each other through brokenness and now look how strong we are Last edited by Vaskito; 02-12-22 at 16:51. |
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#72 | |
Professor
Join Date: Nov 2009
Location: Brazil
Posts: 2,999
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There were a select few remakes to take notes from. So TRA coming out the way it did with a lower budget is very understandable for a game in 2007.
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No faith left for this franchise. Last edited by Gian Carlo; 02-12-22 at 17:10. |
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#73 | |
Relic Hunter
Join Date: Apr 2001
Location: The Netherlands
Posts: 6,264
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Sometimes remakes call themselves a remake when they don't cover the information from the original. To a builder it was vital to create all of these rooms. To a remaker, these rooms just look pretty and they somehow think they can rewrite the original story without punishment. The ones that played the original, and know what is missing will comment on the missing, possibly affecting the popularity of the remake, and that could affect the original. Their craftmanship is appreciated, but not the lack of the missing information. And they will research what went missing, as they've earnt that.
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#74 |
Explorer
Join Date: Jul 2021
Location: Greece
Posts: 690
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Well this is just sad. Especially after they actually tried to put the game in a good light in the documentary.
https://www.youtube.com/watch?v=aCt4Sr6AaO8 |
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#75 | |
Tomb Raider
Join Date: Mar 2013
Location: Portugal
Posts: 11,574
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The character reusing assets is intentional though, as he's supposed to be a semi-clone character of Captain America/Black Widow, like Jane was almost a complete clone of Thor. And it was surprisingly well received by the actual playerbase. Anyways, my hope for the game has mostly died down after the dev in charge was gloating about the "lots of new content" they've added to the game this year, and started enumerating a 90% clone character, a single new mission, and rework made on already existing content as if it was worth any mentioning.
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We found each other through brokenness and now look how strong we are |
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#76 |
Relic Hunter
Join Date: Apr 2001
Location: The Netherlands
Posts: 6,264
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Maybe this character became like a wearable outfit, rather than a character of his own because of the recycling of animations.
Really -------> $ <------- Try again. In the early stages of development, too much is shown before the actual release, and because this is seen they probably kind of went with these animations. It is a presentation flaw that would make it all the way to the release. And yes. The reason. -------> $ <------- Not time, which is unlimited. Disney.
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#77 |
Tomb Raider
Join Date: May 2009
Posts: 24,086
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I wonder how continuing to support Avengers will impact them now they've moved development to UE5. They're obviously committed to the game for a while, with it being live service, but do you think the transition will impact the amount of content the game will get now? I wonder if the update team are performing dual roles? I imagine constantly swapping between UE5 and the Foundation engine would be a nuicance.
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#78 | |
Tomb Raider
Join Date: Mar 2013
Location: Portugal
Posts: 11,574
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We found each other through brokenness and now look how strong we are |
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#79 |
Tomb Raider
Join Date: May 2009
Posts: 24,086
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It's a shame - I think the Live Service model really had a detrimental impact on the game. I can completely understand why a large portion of the team working on it at the time were reticent to move the game over. I think it would have been a great single player experience.
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#80 | |
Tomb Raider
Join Date: Mar 2013
Location: Portugal
Posts: 11,574
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We found each other through brokenness and now look how strong we are |
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