05-05-20, 21:44 | #1131 |
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05-05-20, 22:32 | #1132 | ||
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06-05-20, 18:57 | #1133 |
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Joined: Apr 2015
Posts: 610
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Wonderful progress! Love your pictures and looking forward to the video.
Keep going with the good stuff |
06-05-20, 21:23 | #1134 |
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Joined: Jun 2018
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06-05-20, 21:49 | #1135 |
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Joined: Jun 2006
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07-05-20, 15:14 | #1136 |
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Joined: Aug 2009
Posts: 2,106
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Exciting!!! Terribly beautiful as well.
I can see at least a partial AOD remake easily in Unity. |
13-06-20, 09:43 | #1137 |
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Joined: Feb 2015
Posts: 874
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AoD EXE Multi-Patcher 2.9 alpha available.
What's new: - Post processing filters Let me know if you like them and if you encounter any bug https://drive.google.com/file/d/1jDc...ew?usp=sharing |
13-06-20, 11:51 | #1138 | |
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Joined: Sep 2007
Posts: 3,411
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13-06-20, 12:26 | #1139 |
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Joined: Feb 2015
Posts: 874
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Names are still temporary:
Sepia, emboss, sharpening, distort, negative, grayscale, b&w, b&w inverse, red, green, blue, night vision, posterize, mosaic, drawing, neon, anaglyph, vignette |
13-06-20, 19:25 | #1140 |
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Joined: Apr 2015
Posts: 610
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I love them. But the sharpening, distort, night vision, neon are my favs. It will give AOD a brand new look.
Are there any other planned features for the multipatcher in the future? |
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