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Old 05-05-20, 21:44   #1131
nakamichi680
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A quick Maya/Game comparison.





If you wonder why some hard edges look bad in Maya's render it's because I enabled smooth mesh without merging close vertices before.

I'll probably release a demonstrative video in the next days.
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Old 05-05-20, 22:32   #1132
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Quote:
Originally Posted by nakamichi680 View Post
If you wonder why some hard edges look bad in Maya's render it's because I enabled smooth mesh without merging close vertices before.
I frankly can't find a pixel i don't like in that render you posted. This is a game from 2003 we're talking about, yet you always find ways to make it look up to date, like brand new, it's staggering really.

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I'll probably release a demonstrative video in the next days.
I'm looking forward to watch it!
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Old 06-05-20, 18:57   #1133
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Wonderful progress! Love your pictures and looking forward to the video.

Keep going with the good stuff
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Old 06-05-20, 21:23   #1134
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Quote:
Originally Posted by nakamichi680 View Post
A quick Maya/Game comparison.





If you wonder why some hard edges look bad in Maya's render it's because I enabled smooth mesh without merging close vertices before.

I'll probably release a demonstrative video in the next days.
It's beautiful!
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Old 06-05-20, 21:49   #1135
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Quote:
Originally Posted by nakamichi680 View Post

If you wonder why some hard edges look bad in Maya's render it's because I enabled smooth mesh without merging close vertices before.
Looks better IMO
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Old 07-05-20, 15:14   #1136
Laras Dream
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Exciting!!! Terribly beautiful as well.

I can see at least a partial AOD remake easily in Unity.
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Old 13-06-20, 09:43   #1137
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AoD EXE Multi-Patcher 2.9 alpha available.
What's new:
- Post processing filters

Let me know if you like them and if you encounter any bug

https://drive.google.com/file/d/1jDc...ew?usp=sharing
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Old 13-06-20, 11:51   #1138
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Quote:
Originally Posted by nakamichi680 View Post
AoD EXE Multi-Patcher 2.9 alpha available.
What's new:
- Post processing filters

Let me know if you like them and if you encounter any bug

https://drive.google.com/file/d/1jDc...ew?usp=sharing
Oh interesting! What post processing filters did you add?
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Old 13-06-20, 12:26   #1139
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Names are still temporary:
Sepia, emboss, sharpening, distort, negative, grayscale, b&w, b&w inverse, red, green, blue, night vision, posterize, mosaic, drawing, neon, anaglyph, vignette
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Old 13-06-20, 19:25   #1140
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I love them. But the sharpening, distort, night vision, neon are my favs. It will give AOD a brand new look.

Are there any other planned features for the multipatcher in the future?
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