02-12-19, 23:49 | #631 | |
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Quote:
Is it because of the controllers? You can use gamepad on pc. I use xpadder and configured the controls the same as psx. |
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05-12-19, 19:23 | #632 |
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if i dont hear from justin or rai by the 8th i'm gonna just release it. b/c i wasn't told i couldn't (though i also wasn't told i could)
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06-12-19, 05:48 | #633 |
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Can anyone answer my question?
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06-12-19, 13:34 | #634 |
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Babe i would but idk the answer
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06-12-19, 13:35 | #635 | |
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Quote:
To play it safe, you should pick the CUE file and burn the disc at low speed. That should do it. |
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06-12-19, 14:28 | #636 |
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It's ok luv u anyway
Okie dokie, thanks! |
08-12-19, 06:13 | #637 |
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Alright, so... hi, everybody.
Back in 2012, darlings jonathanrij and Gh0stBlade converted to PS1 the PC-exclusive expansion pack, Tomb Raider I Gold: Unfinished Business. The rules at the time dictated that he had to release the game as components and we had to assemble a working ISO ourselves. However, just this year, b122251 has released his PS1 conversion of Tomb Raider II Gold: Golden Mask. It was distributed as a compiled BIN/CUE, with seemingly no issues. He even received a commendation from Justin himself. So I figure it's OK to share my tweaked Tomb Raider I Gold BIN/CUE set, which corrects several errors existing in common builds. b122251 and Suikaze Raider helped me with most of the fixes across a three year period, and it's hard to remember who supplied what, so I'll just send them both a warm thank you, as well as a thank you to jonathanrij and Gh0stBlade for making the original conversion. Without further ado, here is the new and improved Tomb Raider I Gold: Unfinished Business (NTSC-U). Code:
https://mega. nz/#!DKpXyYpY!2z5DjgnTlL0ekynxXMtrfgn1TIC6a_wL759zcFR2xBY Below is the list of common bugs and their fixes in this build. Please bear in mind that this is a list of FIXED BUGS. - BUG 1: When TRI Gold tries to load TRI's Demo Play reel, the game crashes because it's looking for a level that no longer exists. - FIX: TRI Gold now skips the routine for loading the Demo Play and instead loads the title screen again. - BUG 2: Lara's Home lacks voice clips. - FIX: All of the soundtracks from the base game that were missing have been imported to TRI Gold. This unfortunately makes the compiled game a bit larger. - BUG 3: Opening the inventory in Lara's Home crashes the game. - FIX: Fixing bug 2 has also fixed this. - BUG 4: Memory Card data between Tomb Raider I and Tomb Raider I Gold clash; for example, saving in TRI Gold will overwrite your TRI save, resulting in only the first 4 levels being available on TRI's Level Select. Similarly, starting TRI Gold with TRI data on your Memory Card will give you all 4 Gold levels on TRI Gold's Level Select before you've unlocked them. - FIX: The internal name of TRI Gold has been changed from TOMBRAIDER to TOMBUB. - BUG 5: Despite fixing issue 4, Tomb Raider I Gold's Memory Card block is still called "Tomb Raider", making it difficult to discern TRI data from TRI Gold data. - FIX: TRI Gold's Memory Card ID has been changed to "Tomb Raider Gold". This build of TRI Gold for PS1 has been tweaked to near perfection, and it's ready to be played on your system of choice. Enjoy! Last edited by LateRaider; 18-11-20 at 03:46. |
08-12-19, 09:31 | #638 |
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08-12-19, 16:25 | #639 |
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It absolutely is based on the free Unfinished Business expansion!
What that BIN/CUE set is, is jonathanrij and Gh0stBlade's original conversion from the start of this thread, compiled into a BIN/CUE so people don't have to compile the parts on their own. It also has several bug fixes. Last edited by LateRaider; 08-12-19 at 16:29. |
08-12-19, 16:36 | #640 |
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Thanks for sharing, LateRaider.
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