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Old 07-03-24, 19:57   #121
Darkon
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Originally Posted by UroshUchiha View Post
I have the files stored on my external harddrive and its backup for safe keeping. I guess I could upload just the missing DLC somewhere and share the link, it's only ~66mb anyway I think.
Oh that's cool! I was afraid it would end up getting lost but I'm reassured knowing you own a copy, you do an amazing job preserving TR stuff from what I've seen so I thank you for that!

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I tried the DLCs just a month or so ago and on my rig they run fine when the caching is done. Until Xenia gets async caching feature the game will always stutter a bit every time it sees a new asset that it needs to cache. After that it's smooth sailing once that's done.
At this rate Xenia is out best bet since there's a clear lack of interest in porting the content over
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Old 07-03-24, 19:58   #122
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Oh that's cool! I was afraid it would end up getting lost but I'm reassured knowing you own a copy, you do an amazing job preserving TR stuff from what I've seen so I thank you for that!
Thank you for the kind words! Really appreciated.
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Old 07-03-24, 22:57   #123
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Because it's not financially viable to bring in developers to relearn what's inside the TRU code, and port the DLC just for a PC release 15 years later. No one would buy it.
Daaaamn.

It really has been 15 years hasn't it? Wow. I remember when Anniversary was released and I thought Tomb Raider (1996) was a from a century ago, yet Underworld is a 10+ year old game and for some reason it doesn't feel that long ago UGH.
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Old 08-03-24, 13:52   #124
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I think the only chance for ever receiving the DLC is when they release a remaster bundle for the LAU games, which I hope will happen after 4-6.
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Old 08-03-24, 17:49   #125
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I think the only chance for ever receiving the DLC is when they release a remaster bundle for the LAU games, which I hope will happen after 4-6.
I think this is our best bet, our last and only hope.
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Old 09-03-24, 05:26   #126
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I think this is our best bet, our last and only hope.
Same. Fingers crossed.
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Old 03-03-25, 12:53   #127
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https://www.youtube.com/watch?v=hqpw-QPsdCg

this would be so cool if it can be done for TRU.

Last edited by UroshUchiha; 03-03-25 at 12:57.
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Old 03-03-25, 14:45   #128
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I was just about to post that ^

The recompiling toolset released: https://github.com/hedge-dev/XenonRecomp
and also for shaders, which then can be recompiled to DX12 or Vulkan: https://github.com/hedge-dev/XenosRecomp

We could have a working TRU X360 with DLCs on PC running natively in the future
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Old 03-03-25, 14:53   #129
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I was just about to post that ^

The recompiling toolset released: https://github.com/hedge-dev/XenonRecomp
and also for shaders, which then can be recompiled to DX12 or Vulkan: https://github.com/hedge-dev/XenosRecomp

We could have a working TRU X360 with DLCs on PC running natively in the future
Weird I can't seem to edit my message, sorry for the double post.

The shaders are found in one of the bigfiles right? In theory, we would need to recompile the xex, and convert the shaders? Hmm thinking about it I doubt it's that simple, since how do you bind all the shaders stuff and you'd need DX12 / Vulkan sdk presumably... Would also be cool to bring the superior X360 shaders to TRA / TRL.

EDIT: Also, reading more about it and you still need to know some manual function offsets to setup a recompilation project? Like here in the Sonic game example.

Also for shader stuff, I think it is all done automatically?
"At runtime, shaders are mapped to their recompiled versions using a 64-bit XXH3 hash lookup. This scanning method is particularly useful for games that store embedded shaders within executables or uncompressed archive formats." nonetheless, exciting im gonna try and get some shaders from the bigfiles, see if i can convert those at least.

Last edited by GFY2013; 03-03-25 at 17:48.
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Old 10-03-25, 13:52   #130
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Originally Posted by UroshUchiha View Post
https://www.youtube.com/watch?v=hqpw-QPsdCg

this would be so cool if it can be done for TRU.
TRA too, which has better shaders and textures on the 360.
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