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Old 23-03-18, 13:58   #201
Gancian
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Originally Posted by AkyV View Post
However, I can easily add it as a single condition trigger as well. Something, like "the actual camera is in Room ID" and/or "the actual camera is in Room with water/mist/reflection/etc. flags".
Please do! I tried to create a workaround using the pulse feature of the amber lights, but that means sacrificing all of the "outside" rooms of a level. I really want to implement the idea of making underwater rooms more dark and difficult to see through - as in real life (well, more or less :P ).
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Old 23-03-18, 21:53   #202
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However, I can easily add it as a single condition trigger as well. Something, like "the actual camera is in Room ID" and/or "the actual camera is in Room with water/mist/reflection/etc. flags".
Definitely! That could be used for other purposes as well. First for the ambiance track, but imagination can help finding other usages for gameplay purposes.
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Old 23-03-18, 23:02   #203
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...and later (=not in this plugin) that would be enhanced more. For example, observing the camera coordinate, compared to the floor position etc.
I have the idea for that, but no time for that now.
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Old 23-03-18, 23:24   #204
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That's interesting. I always wanted to create a condition around this to change the distance fog dinamically when the camera is inside or outside water rooms. You think this could already be done? Or with a future plugin of yours?
Try tying the distance fog change to the underwater sound effect. It only triggers when the camera is underwater, rather than when Lara is. It's how I'm swapping horizons and distance fog in my ocean level.
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Old 24-03-18, 10:26   #205
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Can't you hear it also when Lara is swimming just underneath the water surface and the camera pops up on the upper dry room though? ...I should test it, thanks for the tip!
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Old 24-03-18, 15:05   #206
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No, it really plays only when the camera is underwater, independently from Lara's position.
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Old 26-03-18, 17:26   #207
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Hello, is there someone who can transfer AOD Fan's plugins in new slots?
For example:
CLASSIC_SPIKES
CLASSIC_FALLING_FLOOR
DRAWERS
CUPBOARD
SHELF
CHEST

So we can use these objects together with TRNG plugins
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Old 26-03-18, 18:34   #208
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Originally Posted by LGG_PRODUCTION View Post
Hello, is there someone who can transfer AOD Fan's plugins in new slots?
For example:
CLASSIC_SPIKES
CLASSIC_FALLING_FLOOR
DRAWERS
CUPBOARD
SHELF
CHEST

So we can use these objects together with TRNG plugins
What plugin are you talking about?
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Old 26-03-18, 18:39   #209
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Unfinished plugin with an unfinished project:

http://www.tombraiderforums.com/show...&postcount=228
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Old 16-04-18, 17:49   #210
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Test team, there is a plugin waiting for you!!
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