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#1 |
Explorer
Join Date: Sep 2006
Posts: 674
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Finally it's possible to have the classic ring inventory in TRNG!
![]() Big thank you to AkyV and ChocolateFan for all their tests and advice over the past couple of months. Main Features:
1.2.0.0 Download Source code Dev Build (Untested, use at your own risk!) More information can be found in NG Center once the plugin is installed. Please post any related bugs, issues, feature requests, etc. in this thread. AkyV's edit: download ChocolateFan's fix here. Last edited by AkyV; 21-07-22 at 17:03. |
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#2 |
Tomb Raider
Join Date: Aug 2008
Location: Poland, Warsaw Gender: Male
Posts: 12,004
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Oh wow, this is amazing. This plugin itself is a fair reason for me to return to building in TRNG. Will definitely check this one.
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#3 |
Professor
Join Date: Nov 2005
Posts: 2,971
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OMG
![]() ![]() Just tested it, works perfectly! Thank you! |
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#4 |
Student
Join Date: Nov 2013
Posts: 242
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Excellent piece of work
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#5 |
Archaeologist
Join Date: Sep 2017
Location: Spain
Posts: 1,002
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Wow. Can't wait to test it!
Thank you for this really cool thing ![]() |
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#6 |
Archaeologist
Join Date: Aug 2012
Location: Ustí nad Labem / Czech Republic
Posts: 1,162
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I found one bug. Iam using DUAL MAGNUMS script.. When you select Magnums, then you'll get Single magnum. After Hols In and then Holst Out (SPACE) you will get dual magnums again
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#7 |
Explorer
Join Date: Sep 2006
Posts: 674
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^ Hmm, that's strange. You're talking about this script, right?
I've just copied the wad and all the commands from that tutorial and managed to get both guns showing and working perfectly in game after selecting them from the ring inventory. Not sure what could be wrong on your side. ![]() |
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#8 |
Tomb Raider
Join Date: Jan 2006
Location: Visa Versace
Posts: 22,528
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![]() ![]() Thanks for this. I've been following your progress on Youtube, well done on getting it to work. |
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#9 | |
Archaeologist
Join Date: Dec 2012
Posts: 2,260
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Wow, well done!
Quote:
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__________________
🔪🔪🔪🔪🔪🔪 |
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#10 |
Inactive
Join Date: Oct 2016
Posts: 3,888
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