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#351 | |
Hobbyist
Join Date: May 2014
Location: Australia
Posts: 11
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#352 |
Student
Join Date: Sep 2019
Location: Italy
Posts: 204
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heya JMN, there is a gamebreaking bug with your plugin: even when Keyboard is disabled with a flipeffect(F51), you can still open the "save panel" with F5 and it breaks the game(only save, not Load with F6)
The broken thing is that if you open this panel, you have no other way to get out of it other than ALT F4 Could you please fix it? Thanks in advance! I would like to use this plugin but it has this major problem. I am using the latest DEV version(because the latest release version has problems with animations not working correctly) |
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#353 |
Explorer
Join Date: Sep 2006
Posts: 674
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Disabled keyboard bug is fixed in the latest dev build.
What do you mean by animations not working? |
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#354 |
Moderator
Join Date: Jul 2003
Location: Drenthe, The Netherlands
Posts: 33,152
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^
Would that be the "Dev Build" link in the OP?
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If it walks like a duck and if it quacks like a duck, it is a duck. |
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#355 |
Explorer
Join Date: Sep 2006
Posts: 674
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Hey Titak, yes that's the one.
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#356 |
Moderator
Join Date: Jul 2003
Location: Drenthe, The Netherlands
Posts: 33,152
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I just realised I haven't even installed the latest official release. Duh...
![]() I will do so now. And this Dev build, because I have several instances where I have keyboard keys disabled during a cutscene or something. ![]() *** EDIT *** Uhoh... This part of the update does not look so good in my inventory... Code:
- Quantities are now shown using the classic style of TR1-3. Can this feature be omitted so I can have it the way it was? (without going back to a previous version of the plugin ofcourse. ![]() For reference, in case it helps, here's the script for the pistols: Code:
Customize= CUST_CINV_ITEM_DISPLAY, CINV_ITEM_PISTOLS, CINV_DISPLAY_IDLE, 0, 0, 0, CINV_TRUE, 270, 3, 0, CINV_FALSE, 0, 80, CINV_TRUE, CINV_FALSE,> CINV_DISPLAY_ACTIVE, 0, 4, -200, CINV_TRUE, -70, -178, 2, CINV_FALSE, -35, 80, CINV_TRUE, CINV_TRUE, > CINV_DISPLAY_CONTEXT, 0, -20, 200, CINV_TRUE, 27, -178, 0, CINV_FALSE, 45, 50, CINV_TRUE, CINV_FALSE, > CINV_DISPLAY_EXAMINE, -22, -238, 159, CINV_FALSE, -230, -178, 5, CINV_FALSE, -45, 200, CINV_TRUE, CINV_TRUE Customize= CUST_CINV_EXAMINE, CINV_ITEM_PISTOLS, 227+359, IGNORE, 228+359 ; info on Dual Pistols ![]()
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If it walks like a duck and if it quacks like a duck, it is a duck. Last edited by Titak; 08-08-20 at 17:40. |
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#357 |
Explorer
Join Date: Sep 2006
Posts: 674
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Hmm, you can try customizing the quantity text with the following:
Customize= CUST_CINV_TEXT, CINV_TXT_ITEM_QTY_IDLE, ... Customize= CUST_CINV_TEXT, CINV_TXT_ITEM_QTY_ACTIVE, ... |
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#358 |
Moderator
Join Date: Jul 2003
Location: Drenthe, The Netherlands
Posts: 33,152
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Thank you!
![]() Got rid of the amount using this: Code:
Customize= CUST_CINV_TEXT, CINV_TXT_ITEM_QTY_IDLE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, CINV_FALSE Customize= CUST_CINV_TEXT, CINV_TXT_ITEM_QTY_ACTIVE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, CINV_FALSE ![]() I'll fiddle with the settings and see if I can match the text of the item names, because it is nice to see an amount in the inventory as well. ![]()
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If it walks like a duck and if it quacks like a duck, it is a duck. |
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#359 |
Historian
Join Date: Jun 2010
Location: Czech Republic | Gender: Female
Posts: 325
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Is there a way how to get rid of some lines in statistics screen? I noticed that there are new lines like: Pickups, Health Lost, Flares Used, Times Saved. I would like to get rid of those.
Thank you ![]()
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Pardon me if that was just your way of trying the doors for me. |
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#360 |
Archaeologist
Join Date: Jul 2016
Location: Italy
Posts: 1,633
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^it was a bug of the plugin, re-download the debug version and it should be fine
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"Everybody lies, no exceptions." |
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