02-01-24, 15:45 | #211 |
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Joined: Aug 2008
Posts: 12,070
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^ I alt+f4 straight from gameplay when testing and screenshotting so I don't think that's correct actually...
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02-01-24, 21:08 | #212 |
Member
Joined: Apr 2012
Posts: 10,346
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for me its random, sometimes i can go back to the game (audio almost always not on synch), other times i dont
the task bar goes back up if u open the exe and close it again |
08-01-24, 01:21 | #213 |
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Joined: Dec 2017
Posts: 534
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Latest version: link in the first post.
New patches:
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15-01-24, 02:03 | #214 |
Member
Joined: Dec 2017
Posts: 534
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Latest version: link in the first post.
New patches:
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29-01-24, 17:19 | #215 |
Member
Joined: Aug 2010
Posts: 456
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There seems to be a problem with the "Wiggle Rooms" Patch.
It creates cracks on walls if you look from underwater to the ground. Wall Alignments are all correct. And if you turn it off, everything is o.k. |
30-01-24, 01:49 | #216 |
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Joined: Dec 2017
Posts: 534
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Can you show a screenshot of these rooms in NGLE/TE?
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30-01-24, 07:32 | #217 |
Member
Joined: Aug 2010
Posts: 456
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Here are some screenshots from TE.
If I raise a 4-clicks block (green), it occurs at the left edge of the block. (see picture) Last edited by tlr online; 30-01-24 at 08:44. Reason: Image removed. See FAQ on posting images. |
11-02-24, 14:59 | #218 |
Member
Joined: Dec 2017
Posts: 534
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Latest version: link in the first post.
New patches:
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25-02-24, 18:06 | #219 |
Member
Joined: Mar 2008
Posts: 801
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I have a request for a patch:
According to Dejan the Wall smash (Anim 53+54) is hardcoded to play during anim 0 in frames 0-9 and 10-21. Since many custom anims have more frames, a patch to change the hardcoded frame range would be nice. |
02-03-24, 13:48 | #220 |
Member
Joined: Dec 2017
Posts: 534
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Latest version: first post.
New commands:
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