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Old 02-01-24, 15:45   #211
Caesum
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^ I alt+f4 straight from gameplay when testing and screenshotting so I don't think that's correct actually...
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Old 02-01-24, 21:08   #212
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for me its random, sometimes i can go back to the game (audio almost always not on synch), other times i dont

the task bar goes back up if u open the exe and close it again
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Old 08-01-24, 01:21   #213
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Latest version: link in the first post.

New patches:
  • Angkor Wat Von Croy
  • Fix load.bmp stretching
I will look into the taskbar issue.
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Old 15-01-24, 02:03   #214
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Latest version: link in the first post.

New patches:
  • Fix ceiling trapdoor bug
  • Change floor trapdoor fixed camera
  • Disable floor trapdoor fixed camera
  • Change ceiling trapdoor fixed camera
  • Disable ceiling trapdoor fixed camera
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Old 29-01-24, 17:19   #215
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There seems to be a problem with the "Wiggle Rooms" Patch.

It creates cracks on walls if you look from underwater to the ground.

Wall Alignments are all correct. And if you turn it off, everything is o.k.
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Old 30-01-24, 01:49   #216
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Can you show a screenshot of these rooms in NGLE/TE?
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Old 30-01-24, 07:32   #217
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Quote:
Originally Posted by ChocolateFan View Post
Can you show a screenshot of these rooms in NGLE/TE?
Here are some screenshots from TE.

If I raise a 4-clicks block (green), it occurs at the left edge of the block.
(see picture)

Last edited by tlr online; 30-01-24 at 08:44. Reason: Image removed. See FAQ on posting images.
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Old 11-02-24, 14:59   #218
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Latest version: link in the first post.

New patches:
  • Add copyright notice under main menu
  • Grenadegun ammo and animations
  • Title logo fade in
  • Fix PuzzleCombiner
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Old 25-02-24, 18:06   #219
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I have a request for a patch:

According to Dejan the Wall smash (Anim 53+54) is hardcoded to play during anim 0 in frames 0-9 and 10-21.

Since many custom anims have more frames, a patch to change the hardcoded frame range would be nice.
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Old 02-03-24, 13:48   #220
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Latest version: first post.

New commands:
  • Meshswap of Lara meshes
  • Exit game
Kevin, this will be done in the next version.
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