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#11 |
Inactive
Join Date: Dec 2006
Location: France
Posts: 31,967
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Good continuation with your project! I'll be keeping an eye on this one, that's for sure.
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#12 |
Hobbyist
Join Date: Feb 2016
Location: Somewhere in France
Posts: 68
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Added screenshots to main post.
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#13 | |
Tomb Raider
Join Date: Aug 2008
Location: Poland, Warsaw Gender: Male
Posts: 12,047
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Infact, the modding community is THE reason why the classics are so active 20 years after the first TR release. Look at the games that don't have any modding community. Most of them die after two/three years when the next installment is released. Now look at the games that can produce mods. They are being constantly improved by people, they can get new stories, new graphics, better optimization et cetera. Gothic 1 & 2 received unofficial DX11 update which enhanced gameplay with new graphics effects, LOD et cetera. Service Pack fixed the bugs of the original game and allowed it to work on modern hardware while maintaining the vanilla look and feel of the game. Tomb Raider Level Editor has greatly lengthened the life span of the original series, since it gives the possibility to play a game that can be more classic than anything we received post-TRC. Getting the source code can only benefit the game. This will allow it to be fixed, patched, improved and enhanced. If anything, only the modding community will be divided, but frankly, it already is. There are people who use Room Editor, who use TRNG, or Dxtre3D. Finally there are guys who work on their own modifications to the engine or completely new ones. Also, no matter how much one can modify the original TR2 engine or levels, your CD disc stays the same and so does the game within. The idea of "splitting the community" is an illusion. Nothing like that has happened over the years even though there's been plenty of occasions to do so. The legacy/vanilla Tomb Raider is in no danger, but it can only change for the better. And optionally, not forced. Last edited by Caesum; 18-09-17 at 21:23. |
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#14 |
Hobbyist
Join Date: Feb 2016
Location: Somewhere in France
Posts: 68
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#15 |
Hobbyist
Join Date: Dec 2016
Location: IN France, On the roof with Larson
Posts: 17
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Hey it's been a while, nice to see the progress, you guys really love tomb raider ! i'll take a look, thanks.
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#16 |
Historian
Join Date: Jul 2010
Location: Southern Italy
Posts: 256
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Just wanted you to know that I love and support all of this work. Thanks for your dedication <3
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One side will make me grow taller, the other side will make me grow shorter. |
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#17 |
Hobbyist
Join Date: Jun 2017
Location: NJ, USA
Posts: 64
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I just discovered what you have done ( when I was doing something else) and I am flabbergasted by the amount of work done ( including some for the PC!
![]() ![]() congrats! ![]() |
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#18 |
Inactive
Join Date: Apr 2017
Location: France
Posts: 205
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I was looking a bit at he github of this project, I could see some updates from time to time and was wondering how well this was going ?
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#20 |
Archaeologist
Join Date: Oct 2017
Location: Invercargill
Posts: 1,472
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Nice work
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I like cats |
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