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#91 |
Hobbyist
Join Date: Jan 2016
Posts: 22
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Hi, the patch "Turn on underwater waves" doesn't seem to work
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#92 |
Moderator
Join Date: Jul 2003
Location: Drenthe, The Netherlands
Posts: 33,237
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^
I just tested and I see no difference either. Tested it before, when the patch was first released, and I seem to remember seeing a difference then. ![]() I've used Leikurri and the Leikurri Converter. All works well, but the .exe crashes whenever I tick the "Vertex shader base" patch. Not a bit deal as it is just adding some extra eye candy to a game that didn't have it in the first place (Mists of Avalon part 1), but I thought I'd report this anyway. ![]()
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If it walks like a duck and if it quacks like a duck, it is a duck. |
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#93 |
Explorer
Join Date: Dec 2017
Location: I am female
Posts: 504
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Can you post the crash log?
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#94 | |
Hobbyist
Join Date: Jan 2016
Posts: 22
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Same, I remember the patch working, it was a before the compatibility with TRNG as far as I remember
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#95 |
Explorer
Join Date: Dec 2017
Location: I am female
Posts: 504
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Latest version: link in the first post.
New patches:
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#96 |
Archaeologist
Join Date: Oct 2017
Location: Brazil
Posts: 1,159
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it's possible add a patch who lara can grab any position of push_block instead always in center like TREP/classics does?
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''dare to come down to me,Yeah,That's right! let's dance!.'' |
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#97 |
Explorer
Join Date: Dec 2017
Location: I am female
Posts: 504
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I think it is, but I need to check.
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#98 |
Hobbyist
Join Date: Jan 2016
Posts: 22
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Is it possible to make "turn on underwater waves" work? If not, can you explain to me what I need to do to make it work? I studied some basic programming. Thank you
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#99 |
Explorer
Join Date: Dec 2017
Location: I am female
Posts: 504
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This patch works, though. I tried it myself.
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#100 |
Tomb Raider
Join Date: Apr 2012
Location: Insanity
Posts: 10,182
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yeah, it's been fixed for a while now.
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