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Old 05-10-22, 22:07   #81
PedroTheGamer
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this is fantastic @ChocolateFan,we finally have a fully working HK gun on TRNG thanks to you. you're master of FLEP patching
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Old 08-10-22, 19:46   #82
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Quote:
Originally Posted by ChocolateFan View Post
LeikkuriConverter is a tool that makes Leikkuri compatible with FLEP.Put LeikkuriConverter and patches.bin in Leikkuri folder. After using Leikkuri to patch tomb4.exe (Lara blinking), run LeikkuriConverter. Then patches.bin can be patched with FLEP. The order is important, because LeikkuriConverter will remove existing FLEP patches in patches.bin.
So...
I'm finally trying to port Mists of Avalon part 1 to the current TRNG version 1.3.0.7.
And so I also finally tried this converter.
So far so good!
And that means I won't have to redo ALL the Meta2TR work I did on the levels back then.

Soooo happy!
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Old 08-10-22, 22:37   #83
klona
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Quote:
Originally Posted by Titak View Post
So...
I'm finally trying to port Mists of Avalon part 1 to the current TRNG version 1.3.0.7.
And so I also finally tried this converter.
So far so good!
And that means I won't have to redo ALL the Meta2TR work I did on the levels back then.

Soooo happy!

This is so exciting to hear!
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Old 23-10-22, 13:33   #84
Caesum
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nvm lol i am absolutely dumb

Last edited by Caesum; 23-10-22 at 14:22.
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Old 23-10-22, 13:44   #85
TheBlueFox
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I believe it already exists in the original TRLE. Remember when Lara uses the Trident in the Temple of Poseidon level? I think the OCB is -423.

423 is the animation ID of Lara placing the trident on the statue.
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Old 23-10-22, 14:22   #86
Caesum
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I~

Oh my God you're right. There goes my knowledge of TRLE. Got so used to things not working I completely forgot about the simple things. Ignore my earlier post then.

EDIT: I have a different problem now. I am trying to add my classic reverb to my project but when I enable any of the Custom settings in the FLEP, I get error:

"There were error during patching.
Make sure file is not write-protected and check patch set consistency."

This only happens when any of the Custom X options is enabled.

Last edited by Caesum; 24-10-22 at 11:56.
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Old 31-10-22, 15:27   #87
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Hi. I have a question for the FLEP patch that disables motorbike lights



Is supossed to work like this? It only disables the headlight mesh...
but not the dynamic lights that reflect on the walls everywhere =(

Isn't there a way to delete those lights at all???
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Old 01-11-22, 08:32   #88
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^iirc OCB set to 1 on the motorbike itself should get rid of the light
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Old 01-11-22, 11:03   #89
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Loreeeeeeeee. It worked!! Thanks ^^
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Old 01-11-22, 14:06   #90
Dermahn
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Latest version: first post.

New patches:
  • Enable bike nitro without Puzzle_Item1
  • Change bike nitro item
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