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#11 |
Professor
Join Date: Mar 2012
Location: France
Posts: 3,298
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Sure, it is in the Tomb Raider Level Editor > Tomb Editor section:
Announcing the TR5Main Project And yes, somehow, even with the downs it had, the level editing community is still strong to this day. In the past years it did become less and less active, but Tomb Editor really helped bringing old people back, and also new people who were not comfortable with the old editor. ![]()
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"sdfgisdgdsfgdsfgdsgfsdgsgfdgsfgdsf" ~ SrDanielPonces |
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#12 | |
Professor
Join Date: Jul 2012
Posts: 4,028
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#13 |
Professor
Join Date: Mar 2012
Location: France
Posts: 3,298
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^
I've replied in the TR5Main thread linked above to avoid too much off topic. ![]() https://www.tombraiderforums.com/sho...61#post8255461
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"sdfgisdgdsfgdsfgdsgfsdgsgfdgsfgdsf" ~ SrDanielPonces Last edited by Joey79100; 24-11-20 at 17:11. |
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#14 |
Relic Hunter
Join Date: Jan 2008
Location: Deutschland
Posts: 5,017
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The shadow is a separate object that is the default Lara skin without skin joints and hair projected onto the geometry.
The Dreamcast Version looks almost identical to the PC version because the PC version was ported to Dreamcast. Dreamcast had the ability to load Windows CE (which supported DirectX) from the GD-ROM which made it easier for developers to port Windows applications. Disadvantge was that you had to waste space for Windows CE operating system on your game disk.
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"Your perception of good timing is...bad!" |
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#15 |
Historian
Join Date: Oct 2012
Location: Brazil
Posts: 336
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I found some answer from the Core Design members for those who are interesting about the Dreamcast realtime shadows.
![]() Starts at 37:34 - This is a livestream of TRIV with the original developers. Really interesting stuff!
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Tomb Raider III Remaster Project Creator |
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