27-09-16, 20:14 | #5701 |
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They didn't say they'd keep it the same, only that they'd export it into Maya to use as a base for the remade levels which is what they did. They used the original map meshes as a base, they just deviated quite a bit from them in some areas.
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27-09-16, 20:24 | #5702 | |
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Why is the future not bright, but dumbed down... |
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27-09-16, 21:35 | #5703 |
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Because there is a lack of value for the systems as important characteristics of the game.
Remove the concept of enjoyable versus un-enjoyable, and would Tomb Raider Anniversary Edition by Core Design have been a Tomb Raider video game experience on a systems interactive level? My answer: No. Last edited by larafan25; 27-09-16 at 21:37. |
27-09-16, 21:45 | #5704 |
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^It's not just games though, it feels like everywhere it getting dumber.
For eg, I watched a BBC documentary recently (previously a maker of very serious and straight documentaries) and there it was... all fast edits and low content drivel instead of serious, contemplative discussion. Gimmick >>> content. However, to answer your question, it seems TRAE may have been a bit disappointing in places... if this document is to be believed. |
27-09-16, 22:51 | #5705 | |
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27-09-16, 23:35 | #5706 |
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You highlighted the answer yourself: Because of a broader audience. Game developers can't only please the old-school hardcore fans like us. They have to cater to a wider audience in order to make profit. I'm pretty sure that the TRAE still would've been fun nonetheless, but naturally not as complicated as the PS1 games.
I'm glad that this document has been released and that now we've evidence that even Core would've made TR games after AoD easier. I don't think that they would've dumbed them down as much as Crystal did with Legend (and its sequels), but they still would've made them easier in order to sell more games. |
28-09-16, 15:13 | #5707 | |
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Kinda sad, if you think about it. Still we are just judging an early document. Maybe the "forgiving traps" part could have been in "Easy Mode" and would have a "Hardcore Mode" without the helps. |
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28-09-16, 20:29 | #5708 | ||
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Which leads to me to wondering if in fact elitism in the arts, etc, albeit exclusionary and pompous, has a role in dragging the population forward in terms of creativity, innovation and what-have-you. That's what I always liked about the BBC in the UK - it isn't reliant on advertising revenue as funding and so can divorce itself from "mass popularity". And because of that, doesn't always create content for the lowest common denominator, as such, just because it generates a wider audience. But this is not appropriate for discussion here. Although that sentence I highlighted in the Core proposal made me muse on these things inwardly. :/ Quote:
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28-09-16, 23:39 | #5709 | |
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Walking two steps to the right in the first kings quest and getting eaten with no warning. Bad design. Last edited by Boobandie; 28-09-16 at 23:41. |
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29-09-16, 07:52 | #5710 | |
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But I agree some traps were very mean xd |
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