www.tombraiderforums.com

Go Back   www.tombraiderforums.com > Tomb Raider Modding > Tomb Raider Modding

Reply
 
Thread Tools
Old 16-01-20, 21:05   #1101
red_lion
Historian
 
red_lion's Avatar
 
Join Date: Apr 2015
Location: Netherlands
Posts: 443
Default

Question to anybody that can answer it.

https://imgur.com/qby592x

It is possible to shoot the posters, the war frame, the telephone and more in Pierre Cafe Metro.
I noticed that only one side of the room some posters can be demolished by shooting it. Same in the Willow Tree level, you can shoot the counter and the bottles behind the "China man".

Is there some code that enables it in one of the files of the gmx, like in the rmx file?
Couldn't that be enabled for all the levels? That would be cool Just for the fun..

Next question is: if you shoot and jump then you can shoot higher places. But if you kneel and shoot then you shoot at the same position as standing normal and shooting. Is this an error? And can it be enabled by a patch? It would make AoD more realistic.

Last edited by red_lion; 16-01-20 at 21:07.
red_lion is offline   Reply With Quote
Old 16-01-20, 22:02   #1102
Samz
Relic Hunter
 
Samz's Avatar
 
Join Date: Jun 2018
Location: Helheim
Posts: 5,517
Default

Quote:
Originally Posted by red_lion View Post
Question to anybody that can answer it.

https://imgur.com/qby592x

It is possible to shoot the posters, the war frame, the telephone and more in Pierre Cafe Metro.
I noticed that only one side of the room some posters can be demolished by shooting it. Same in the Willow Tree level, you can shoot the counter and the bottles behind the "China man".

Is there some code that enables it in one of the files of the gmx, like in the rmx file?
Couldn't that be enabled for all the levels? That would be cool Just for the fun..

Next question is: if you shoot and jump then you can shoot higher places. But if you kneel and shoot then you shoot at the same position as standing normal and shooting. Is this an error? And can it be enabled by a patch? It would make AoD more realistic.
I wonder if maybe it was deliberate to stop you shooting the guy in Maximum Containment blocking the exit for Kurtis.

It seems to work right if you're locked on but "blind firing" (which I think also passes through enemies in my experience) won't be adjusted.
__________________
"What does it mean to be a Tomb Raider?,It means to collect artifacts for sport"

Last edited by Samz; 16-01-20 at 22:22.
Samz is online now   Reply With Quote
Old 23-01-20, 20:00   #1103
GaminatorLP
Hobbyist
 
Join Date: Jan 2020
Posts: 2
Default

Quote:
Originally Posted by nakamichi680 View Post
See? You found LARAD.CHR.
I left that inside the zip archive as example. Now you can try with some new strings. Unpack a level with gmxtool and try



The exporter is almost ready:

Hey looks interesting, i have downloadet your tool but i have some trouble to use it could you give me a short guide how to export levels to fbx data?
GaminatorLP is offline   Reply With Quote
Old 23-01-20, 23:48   #1104
nakamichi680
Explorer
 
nakamichi680's Avatar
 
Join Date: Feb 2015
Location: Italy
Posts: 837
Default

^ the level exporter is not released yet.
nakamichi680 is offline   Reply With Quote
Old 28-01-20, 17:16   #1105
FreakRaider
Professor
 
FreakRaider's Avatar
 
Join Date: May 2011
Location: Austria
Posts: 3,506
Default

Does anyone else expierence this with AoD level meshes? no idea how to fix it



EDIT: fixed it literally 2 seconds after posting this lol. if anyone has the same issue, check recompute normals in your engine
__________________
hi demi

Last edited by FreakRaider; 28-01-20 at 17:20.
FreakRaider is offline   Reply With Quote
Old 28-01-20, 22:14   #1106
GaminatorLP
Hobbyist
 
Join Date: Jan 2020
Posts: 2
Default

do you have any progress with it?, because i and a friend working on a projekt with 3ds max an we need all levels like your von croys appartment, could you release a beta or could you send us all the levels as a fbx file
we have treid if with 3d ripper but this ist like more work when to make the levels completly new all meshed corrupted etc.

We would be verry happy if you could help us with it
GaminatorLP is offline   Reply With Quote
Old 29-01-20, 10:23   #1107
nakamichi680
Explorer
 
nakamichi680's Avatar
 
Join Date: Feb 2015
Location: Italy
Posts: 837
Default

Quote:
Originally Posted by GaminatorLP View Post
do you have any progress with it?, because i and a friend working on a projekt with 3ds max an we need all levels like your von croys appartment, could you release a beta or could you send us all the levels as a fbx file
we have treid if with 3d ripper but this ist like more work when to make the levels completly new all meshed corrupted etc.

We would be verry happy if you could help us with it
Hi! The level exporter is still under development and I don't have a release time yet. Have patience, it will roll out eventually.
nakamichi680 is offline   Reply With Quote
Reply

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 23:20.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2020, vBulletin Solutions Inc.