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Old 16-12-19, 16:31   #1081
nakamichi680
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Trying to understand collision attributes...
Each collision triangle has an attribute that is used to select the appropriate audio sample when Lara is walking on it and Lara's behaviour (walking, sliding, climbing stairs). The challenging part now is discovering all values and their meanings.

In this screenshot collision attributes are exported as vertex colors.





Here you can recognize climbable wall painted in red.





In this video I've applied the gravel slide attribute to the entire collision geometry.

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Old 16-12-19, 19:24   #1082
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Very interesting!

Is there a way to view triggers?
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Old 16-12-19, 20:11   #1083
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Very interesting!

Is there a way to view triggers?
With the level exporter not yet but you can try this way with pcsx2:
https://www.tombraiderforums.com/sho...163356&page=92
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Old 17-12-19, 06:10   #1084
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That's very interesting! Another step towards a proper level exporter, very excited!
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Old 17-12-19, 14:10   #1085
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OMG!! These pictures are so beautiful!! I wish I could just turn the time back into the previous period which is aka the 7th period when Core Design was building TR6AOD. Now do any of these pictures finally looks more polished in? I can even imagine if we ever have this tenancy to remaster AOD for all of the game consoles & pc's that we're having I would feel so happy like you have no idea that I'd go for a very loud exciting scream with this happening here.
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Old 17-12-19, 22:13   #1086
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I'm trying to extract the maps from Parisian Backstreets with TRAODLE_v1.1.1, but out of the three zones available none have the low-poly background buildings (industrial rooftops and surrounding streets)



How does one extract them? There are lots of beta details hidden in those low-poly meshes.
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Old 17-12-19, 22:25   #1087
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^ Accordingly to the documentation inside pdb file, those buildings (and all other objects that are outside level rooms) are called "fakes". Unfortunately, Sasho's level editor can't display nor export them.
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Old 17-12-19, 22:37   #1088
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Quote:
Originally Posted by nakamichi680 View Post
^ Accordingly to the documentation inside pdb file, those buildings (and all other objects that are outside level rooms) are called "fakes". Unfortunately, Sasho's level editor can't display nor export them.
Damn, the one behind the main street has some remnants of the first version of Parisian Backstreets from E3. Are there any tools currently available that can extract the 'fakes'?
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Old 18-12-19, 06:07   #1089
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^ No, there aren't.
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Old 18-12-19, 06:32   #1090
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^ No, there aren't.
That sucks. Thank you for the information though, I hope they're extractable one day. In the meantime I'll just have to reconstruct them by eye.
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