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Old 12-12-19, 12:12   #11
ThatSassyKid
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I hope it had a terrible day and that it burns in hell with its awful backtracking

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challenging & rewarding gameplay
The reward being that Lara dies anyway kek
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Old 12-12-19, 16:37   #12
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I hope it had a terrible day and that it burns in hell with its awful backtracking
how dare you

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The reward being that Lara dies anyway kek
This makes me laugh though !
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Old 12-12-19, 19:26   #13
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Arguably the most innovative and cleverly designed game in the series, accompanied by beautiful art direction and cinematography and, last but not least, a brilliantly cohesive and atmospheric soundtrack. Core Design finally went all out with creative new gameplay features and was able to take full advantage of them. It was a bold move to embrace the challenge aspect the series was known for and I appreciate that.

I can't say I'm always in the mood for TR4, but when I am, it just feels so immersive and rewarding. To me, it's the last authentic Tomb Raider experience and I'm at peace with that.

Anyway. I hope it had a wonderful day and that it continues to leave all the haters with no taste fuming.


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Old 12-12-19, 21:35   #14
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One thing I like about TR 4 is that in the terms of texture variety and colors it's much better than previous games.(But they had to make areas smaller and add some loading areas in between which imo wasn't a big deal.)
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Old 13-12-19, 13:51   #15
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Originally Posted by ThatSassyKid View Post
...awful backtracking
Why? Don't like backtracking at all or just the way it was done in TR4?
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Old 13-12-19, 14:57   #16
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Why? Don't like backtracking at all or just the way it was done in TR4?
The backtracking in TR4 was pure cancer imo.
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Old 13-12-19, 16:50   #17
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The backtracking in TR4 was pure cancer imo.
Well... Maybe it was really overdid in some TR4 levels. But in general - I miss the backracking in modern games.
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Old 13-12-19, 16:59   #18
ThatSassyKid
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Why? Don't like backtracking at all or just the way it was done in TR4?
Backtracking is generally fine for me, but TR4 just takes it to a new level.
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Old 13-12-19, 19:26   #19
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Backtracking is generally fine for me, but TR4 just takes it to a new level.
Who would knew that you have to go through a crawlspace, enter Catacombs from Coastal Ruins, push a pillar, return to Coastal Ruins, enter Catacombs from above and pull the pillar on a now-supported-from-below platform?

Or finding the 4 beetle pieces for the winding key. 3 in Pharos, Temple of Isis. Fourth? ‘Must be in this level for sure’ ~ *500 Hundred Years Later* ~ ‘Oh, it’s in Miss Cleopatra’s Palace. Now back to Pharos.’

Or Cairo, with its misleading levels. Where’s the motorcycle booster. The bomb codes? A valve? Pulling a dead body?? Activating a fire sprinkler with a torch???

The only ‘acceptable’ backtracking levels (hubs, more precisely) are Karnak and Giza imho.
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Old 14-12-19, 05:17   #20
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You know what really annoyed me about this game and Chronicles, why on earth did they add that long and annoying tutorial that teaches you everything EXCEPT the new stuff they added to the game (other than rope swinging). How am I supposed to know Lara can open doors with crowbars or certain ones on the floor or ceiling by herself, move dead bodies, or that I can boost my motorcycle with some weird items.

The first 3 games at least had basic rules with how you can interact with the world, Last Revelation just made it up as it went along but had the nerve to include a tutorial telling you how to jump
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