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#391 |
Professor
Join Date: Aug 2001
Location: CT, USA
Posts: 4,585
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Somewhat related to the issue above. I want Lara not to say "No" when selecting a particular puzzle item that I have a Globaltrigger set for (FGT_REPLACE_MANAGEMENT,GT_SELECTED_INVENTORY_ITEM ). She still uses the item correctly, but always says no, which sounds kinda funny lol
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#392 |
Archaeologist
Join Date: Jul 2016
Location: Italy
Posts: 1,621
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^this plugin has its own way to perform specific events when you select or use an object, even with conditions
![]() I don't know which one it is exactly, probably cust_cinv_action_item or something similar
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"Everybody lies, no exceptions." Last edited by LoreRaider; 26-04-21 at 18:24. |
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#393 | |
Professor
Join Date: Aug 2001
Location: CT, USA
Posts: 4,585
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![]() Quote:
I only asked because my globaltrigger still worked perfectly, so I forgot to see if there was a specific action ability within CINV ![]() *EDIT* Confirmed it's under ACTION, like this: Customize=CUST_CINV_ITEM_ACTION,CINV_ITEM_PUZZLE7, IGNORE,CINV_ACTION_USE,IGNORE,IGNORE,IGNORE,CINV_FACTION_REPLACE,73,81 Thanks again ![]()
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Nothing is impossible, just impractical Last edited by justin; 26-04-21 at 19:01. |
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#394 |
Professor
Join Date: Aug 2001
Location: CT, USA
Posts: 4,585
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Okay a new issue I'm having is trying to replace the Get Flare command for my PLS. It obviously works just fine to select my Pickup1 to create the light, but it's not working when using the Flare command. Is there a way to replace Lara's action to pull out a flare using the Inventory Ring?
Thanks!
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#395 |
Archaeologist
Join Date: Jul 2016
Location: Italy
Posts: 1,621
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^since you're using a different object for your PLS, I'd set the flares amount to 0 at the beginning of the game, so using Equipment= FLARE_INV_ITEM, 0
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"Everybody lies, no exceptions." |
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#396 | |
Professor
Join Date: Aug 2001
Location: CT, USA
Posts: 4,585
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![]() Quote:
![]() So basically, nothing happens when you hit the Flare shortcut (in my case, the Space Bar). She doesn't say no, just nothing happens :S However, if I do re-add flares to her inventory, she pulls out a Flare and activates the PLS lol
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#397 |
Archaeologist
Join Date: Jul 2016
Location: Italy
Posts: 1,621
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^then maybe you could have 2 setups, one for inventory usage and the other for keyboard shortcuts usage
So, if flare button is pressed->enable/disable PLS
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#398 | |
Professor
Join Date: Aug 2001
Location: CT, USA
Posts: 4,585
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![]() Quote:
Is there a specific CINV command that reads when the Flare shortcut is being called?
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#399 |
Archaeologist
Join Date: Jul 2016
Location: Italy
Posts: 1,621
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I don't know actually, you should probably ask JMN
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#400 |
Professor
Join Date: Aug 2001
Location: CT, USA
Posts: 4,585
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Will do, many thanks for the help, though
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