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#401 | |
Student
Join Date: Jul 2020
Posts: 171
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Code:
$2000,53,$000B Code:
;========================= PLS ========================================= Pickup= 2, Flashlight, $0000,$0150,$0000,-$5000,$0000,$000a AddEffect= 1, ADD_LIGHT_FLAT, FADD_CONTINUE_EMIT, JOINT_ABDOMEN, 0, -128, 175, -1, -1, 13, -1, MIST_COL_WHITE GlobalTrigger= 1, FGT_SINGLE_SHOT_RESUMED, GT_CONDITION_GROUP, -1, 1, 2, -1 TriggerGroup= 1, $8000,15,$010C; PRESS TAB ------------ [Use Flare] is pressed, was $8000, 10, $010D TriggerGroup= 2, $8000, 0, $2C, > ;test if light on $5000,65,$0131, $2000,71,$1F5C, $2000, 235, $0, > ; effect OFF + sfx 308 + GBA1.b0 = 0 TGROUP_ELSE + $5000,65,$0130, $2000,71,$1F5D, $2000, 234, $0 ; effect ON + sfx 307 + GBA1.b0 = 1 GlobalTrigger= 2, IGNORE, GT_USED_INVENTORY_ITEM, 232, IGNORE, 12, IGNORE TriggerGroup= 12, $2000,53,$000B
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#402 |
Professor
Join Date: Aug 2001
Location: CT, USA
Posts: 4,583
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Thanks, sainjunia for the reply! $2000,53,$000B was the code I was originally using, but it doesn't work for me while the Ring Inventory is present (that's why I then tried the KEY2 globaltrigger). Are you using the ring inventory?
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#403 |
Student
Join Date: Jul 2020
Posts: 171
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Yes, I am! So it just... doesn't react to the command at all? As far as I know there aren't special cinv commands for keys. Can you show your flashlight script, please?
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#404 |
Professor
Join Date: Aug 2001
Location: CT, USA
Posts: 4,583
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Doh! I got things crossed up lol
I meant to say that I was using $8000, 10, $010D as the condition, but this condition doesn't work for me with the Ring Inv active. Did you encounter the same problem and switch to using TAB because of it?
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#405 |
Student
Join Date: Jul 2020
Posts: 171
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No, I didn't have that problem. I switched to TAB to let the player use both flares (by pressing use flare) and PLS (by pressing TAB). Because if she had flares and PLS in ring inventory then by pressing use flare she used both lol.
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#406 |
Professor
Join Date: Aug 2001
Location: CT, USA
Posts: 4,583
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Yeah exactly, she uses the flare and turns on my PLS if they are available.
However, she does nothing if there are no flares available, globaltrigger doesn't engage :/ Weird, right? *EDIT* Aah! I figured out what I needed: FGT_REMOVE_INPUT. I previously didn't need this tag, but apparently do when the Ring Inventory is present ![]()
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Nothing is impossible, just impractical Last edited by justin; 07-05-21 at 20:15. |
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#407 | |
Student
Join Date: Jul 2020
Posts: 171
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averting crisis one day at a time... |
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#408 | |
Professor
Join Date: Aug 2001
Location: CT, USA
Posts: 4,583
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![]() Either way, hopefully this helps anyone else with my same issue. And I hope you enjoy Horizons! ![]()
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#409 |
Professor
Join Date: Aug 2001
Location: CT, USA
Posts: 4,583
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Okay this may be a really weird question:
Is there any way to remove the combine attribute from an object, such as Puzzle_Item5_Combo1? I ask because there are a LOT of inventory slots to work with when including these slots, but it doesn't look right if they show up as an item to combine with when you select the lasersight ![]() *EDIT* Found the solution in the COMBO command! I forgot it was called Combo and not Combine, but I see now a line to disable the Combo completely ![]() Customize= CUST_CINV_COMBO,CINV_ITEM_KEY4_COMBO1,CINV_ITEM_KE Y4_COMBO2,CINV_ITEM_KEY4,IGNORE,IGNORE,IGNORE,CINV_FALSE,IGNORE,IGNORE
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Nothing is impossible, just impractical Last edited by justin; 05-06-21 at 16:35. |
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#410 |
Professor
Join Date: Aug 2001
Location: CT, USA
Posts: 4,583
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2nd question! How do we change the order of the rings? Like forcing misc1 ring on top, etc.
I have some Key combo items in the Misc2 ring, and it shows up on the top. I want the Misc1 ring to show up on top of that, with some Puz combos in it, but it's 2nd from the top, under Misc2. The weird part is, I swapped the names, and the Key combos still show up in the ring above the puz combos. Is ring order determined by the items in the ring? Hopefully I'm just missing a simple command as usual ![]() *UPDATE* I clearly just tested it incorrectly, it looks like Misc4 is always at the top, followed down by Misc3, 2, etc. So this is exactly as I expected and works perfectly for my needs ![]()
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Nothing is impossible, just impractical Last edited by justin; 16-06-21 at 18:37. |
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